INTRODUCTION
I'm confused. A game arrived in the office and it's by Delphine - so it's got to be a quality adventure game, right? Wrong. Okay, so it contains a basketball star, Shaquille O'Neill, so it must therefore be a basketball sim? No, wrong again. It's a beat-'em-up.
Am I missing something or would someone please tell me what on earth a basketball star is doing in a beat-'em-up? I mean, have all the norms of licensed games gone completely out of the window? It would seem so. Even from the box cover things are already looking pretty cheesy. Said basketballer is in 'menacing' pose and the slogan underneath reads 'Enforcer of Justice'. Cheesy? Most definitely! However, putting all initial doubts aside, I decided first impressions aren't always right and decided to take a closer look.
STORYLINE
Long ago in a far-off place called The Second World, there ruled an evil sorcerer, Sett Ra. And like all bad guys, he's gone power-
They succeed and the disguised Sett Ra takes over as king. But the Pharaoh's son, Ahmet, is not so easily deceived and together with his grandfather and a coven of wizards, they send Sett Ra back to The Second World, bandaged mummy-
Beast frees his master and they set out for revenge. But to end his exile from The First World he must perform a ritual on the descendant of Ahmet, Beast finds the child and all is set for the final battle. Only the Chosen One can stop him now.
It still doesn't explain what a basketball player is doing in a beat-'em-up though! Well, apparently it does because 'Shaq' happens to be 'the chosen one', the one who possesses strength, courage, agility, spirituality, intelligence, martial arts skills, etc, etc. And luckily for mankind, Shaw just happens to be on his basketball tour in Tokyo which just happens to be the right place at the right time... Contrived? A little!
FLASHBACK
Over the past few months we've seen many beat-'em-ups arrive on the Amiga, varying from the good, the bad and the downright atrocious. Mortal Kombat 2 is now one of the best beat-'em-ups we've seen on the Amiga so far, with its excellent, gory graphics and tonnes of playability.
Then there was Gremlin's Shadow Fighter, again a highly addictive addition to the genre. And how could we forget Rise of the Robots, which showed what could be done graphics-
Shaq Fu sits somewhere horribly in the middle. It's not the worst beat-'em-up on the planet, but compared to MK2/
SOUND
Sound is limited to an uninspiring, and rather grating, introduction tune which does little to generate atmosphere, and the in-game effects are nothing more than the occasional weapon clash or yelp of pain. The punching noises are pretty feeble too.
Mortal Kombat 2 has a good range of samples, as does Body Blows Galactic, and it's a shame that something with a little more depth could not have been used here.
20%GRAPHICS
The graphics are neither particularly bad nor good. This may sound like a case of 'fence-
The animation of the sprites does work quite nicely though. Their moves are fluid and look convincing as they bound around the screens. The sprites are smaller than usual which means a lot of detail has been sacrificed and it takes some getting used to.
Also, the characters themselves don't really come across as menacing - they don't look as if they could ransack a kiddies' playground, let alone The First World!
40%OPINION30%
As every gamesplayer knows, playability is the all important factor in any game and if there are no distractions such as fancy graphics or sound then when playability is not up to scratch it sticks out like a sore thumb. This is the case in Shaq Fu.
Control of the fighters is more frustrating than it should be. The controls are not intuitive and the moves are fiddly to operate. Some of the fighters can perform magic - if that is what all this pointless white screen flashing is all about - but this prevents you actually seeing what's going on for a few seconds, and all you can do is wait for your opponent to come over and punch the crap out of you.
Adding to the 'cringe factor' are the awful cliché sayings of the fighters such as threats to "slap you silly" or "I am too smart for your foolish style". It doesn't add anything to the game and it certainly doesn't provoke you in to a violent frenzy.
Another total waste of time is the ridiculous amount of disk swapping involved. There are six disks and before each fight you are subjected to a lengthy and most anoying process of changing disks several times. And it's not hard disk installable either, which is pretty unforgivable when the loading time is equal to the amount of playing time you get.
Unfortunately, there just isn't anything new or original here to get excited about. Two-player mode is boring, at best, and the tournament varies beteen far too easy - because some characters need just one move to defeat them - and far too hard - for example, the characters that use magic result in you not being able to get near to defeat them. There is no middle ground and little opportunity for skillful hand-to-hand combat.
It does have some good points - the characters move brilliantly, there are plenty of different modes to play the game in and there are many characters - but unfortunately the bad points outweigh the good. Nowhere near up to the same standards of other quality beat-'em-ups available for the Amiga. Not even close.
