When the original Body Blows hit the Amiga it was met with critical acclaim. In every epartment it outpunched, jabbed and kicked its rivals. It left both the Streetfighters conversions totally gobsmacked and floundering in a corner with the proverbial split lip. Body Blows had everything that the overrated coin-op lacked - in a word, playability. While SF2 boasted neat graphics it had little else. Pound for pund, when the two met in the ring Body Blows out-gunned it in every department.
The two main characters in Body Blows, Dan and Junior, having totally destroyed and defeated the Evil Max and his band of nasty cohorts, retired to the South of France. After about a year, Dan and Junior were sitting on a sun-kissed beach reflecting their lot. A year of self abuse, 12 month of hard drinking, 365 days of womanising in the sun. Sitting around a table that has become a parasoled paragon to abuse, they neck the dregs of another Bier Blonde Only daring to glimpse out of the corner of one sorry eye at flabby pectorals and redundant calves, both reach the sad conclusion that in the time it has taken for the sun to rotate around the planet, they have become slobs. But, it's so difficult to be motivated y anything short of blasting the cartilage out of your nostrils when you've defeated a whole world's worth of evil.
What to do to generate enough interest in life? What greater challenge can be met and overcome? There just aren't any, well not on terra firma. Then it hits them in one almighty powdered cloud. They must fight the roughest and toughest aliens, creatures and humanoids throughout the known and unknown galaxy.
To you and I this must seem like a little bit of a far-fetched idea to reach, but we only get two or three weeks of lilo-
I'm also at odds to discover how one goes about arranging an inter-
Anyway, take it for granted that Dan and Junior somehow manage to get through to all th intergalactic punters via the international operator set up the competition. After that they embark on a "my body is my temple" routine. Using the infamous Bullworker and Charles Atlas body map, they make a steady return to their dynamic best.
With the competition set up the rest is down to you bunch of joystick-
The first thing to say about BB Galactic is that it comes in two versions. There is the standard A500 version which will run on just about any Amiga known to mankind, and there's the A1200 AGA chipset version. This enhanced version doesn't really differ play-wise, but does feature extra colours of the backdrops, better quality music and souped-up sound effects.
All of the action takes place over six different planet. Each planet is the host to two different champions. Each different planet, apart from Earth, has an environment which reflects the attributes of those inhabitants. For example, the planet Titanica is the most technologically advanced, and the two guardians of the planet are Tekno and Lazar..
Now, there are a variety of ways to play Galactic. In one- player mode, having chosen the character that takes your fancy, you journey from world to world in an attempt to defeat each computer-
There's also a tournament mode which allows a greater number of your mates to battle it out in a league affair. You can also change the amount of time you compete for, the number of rounds you fight for and rather interesting Mercy option. In Mercy mode your opponent will leave you alone if you take a big shot on the chin and need a breather. On the contrary, leaving Mercy off means that when you're down and winded your opponent will come steaming in for the kill.
On the character front, there's a very interesting selection for you to grips with. Rather than the normal selection of martial arts experts and kick-boxing freaks, in BB Galactic the choice is much more varied. Of course, Dan and Junior are versed in these particular skills, but the other characters are different altogether. There are robots, dinosaurs, puppets and all forms of elementals.
However, the most amazing character in Galactic must be the stunning Kai-Ti. This woman must surely be the most perfectly pert set of pixels I have ever seen on a home computer. Not only is she beautiful, but she is also as deadly as a female black widow, with some absolutely devastating moves.
Speaking of moves, each character comes equipped with 20 different moves, block and damage inflicting blows. These are arrived at through a variety of joystick movements and baton presses. Each character's moves have been designed to suit the particular personality. Some are more obvious than others, for example, Tekna the robot has such things as thrusters and missiles, whereas Inferno can tumble into a heath-spin or throw a fireball at you.
It grieves me in some ways to say that BB Galactic is brilliant. The first reason is that it's getting slightly annoying that the 17's keep on churning out benchmark products without a slip-up at all. Secondly, I've always been in a slight turmoil with games that are so blatantly physically violent. It's not that I don't appreciate the fact that most games feature the player inflicting some form of punishment on something, even in the cutesy titles. It's just that in the beat - em up category this is taken to the nth degree.
However, for all the moralising it has to be said that Body Blows Galactic is brilliant. The graphics are smooth and beautifully executed, the sound effects beefy, and most importantly the play is compulsively addictive. The one player option is pretty good fun, as you take on the might of the computer. However this pales into the shade in comparison to the two-player option. It's brilliant fun watching a friend take an almighty blow to the skull as you sock him between the teeth of your special weapon.
Quite honestly, Body Blows Galactic is the best beat-'em-up ever to be inserted into the drive of an Amiga. IOK, so its older brother Body Blows and IK+ were both pretty hot, but Body Blows Galactic takes the title. Please, take my advice and visit your software emporium now.