Paladins: are they just too goody-goody for their own good? Apparently so. Face it, they are not as much fun as Trolls, they are not as hard as Fighters, and they are certainly nowhere near as potentially dangerous as Mages. They are just sort of, well Okish at everything.
So why have Impressions (or rather Omnitrend, the programming team behind this game) decided to name this adventure-
Paladin II has a very familiar feel to it. In fact that is understating the case - if you have seen Breach II or Rules of Engagement then you will be able to spot the game engine a mile and 13 leagues off (it was put together by a certain T Carbone, who seems to know a decidedly average system when he sees one). If you haven't, but you have played or seen the Laser Squad, then you will have some idea of how this game is played.
It is a turn-based outing into mythic mini-
For every quest you successfully carry out you are awarded points, as you are for each member of your party you take through to safety. Your aim is to get as many points, complete as many of the quests and generally work up as much interest as possible before moving on to the Quest Builder (see below).
Frankly, it's all standard fare. The only difference between it and Breach II or Laser Squad is that because you have few ranged weapons, you have to be up close before indulging in combat. But this isn't to say Paladin II doesn't have a lot to offer to players who really enjoy the mechanics of dungeon exploration, party movement and some hack 'n' slash thrown in.
This game is outdated and, as such, it costs too much
Got a problem?
My main problem with it isn't that the sound and music are virtually non-existent (the odd door opening or sword slashing does not an aural feast make), nor is that the graphcis are uninspiring (having spent ages trying to talk to a maiden, looking at every chest, exploring every fireplace, only to realise these staples of the adventuring trade are merely scenery). No, my main problem with this game is that it is outdated and, as such, it costs too much.
Quite simply, you could happily play out all of these scenarios on paper with roughly the same effect. Because the sound is so bland, because the graphics are so poor (don't believe the horse-
The caption should really have read 'Paladin II contains this reasonable picture of a dead Paladin, the rest of the game is bland'), because of these factors, a few pieces of grid paper, some pencils and your friends are far better to use than your Amiga. Even your imagination can produce betters sound and better graphics than this.
However, if you always cut yourself when sharpening pencils, if the lines on graph paper make you dizzy, if you have little imagination and very few friends, then Paladin II has plenty to offer you. But if you look at something such as Legend, which does the party adventuring, dungeon-
Thank God for the Quest Builder and the chance to make your own ways. Sadly the game is £10 too much and five years too later, but you can't have everything can you? No, but you could try a little harder than this.