Benefactor logo Amiga Computing Gold Award

Fancy rescuing a colony of small chaps from incarceration and perpetual imprisonment? Well, now's your chance to guarantee yourself a place in heaven as the most generous of benefactors.


Psygnosis have had a tough time just recently. Their CD32 enigma, Microcosm, was digested by reviewers like a thrush trying to swallow a Doctor Martin boot - despite its pioneering technology.

Likewise, their film licence products have taken an absolute pasting. Both The Last Action Hero and Cliffhanger have been tried and found guilty (and rightly so) by reviewers of breaking the trade description act in calling themselves computer games.
Now, Psygnosis are returning to the software fray with Digital Illusions, the Swedish programmers who introduced Amiga owners to such delights as Pinball Fantasies.


Benefactor finds us in the pleasant company of the Merry men of Lullyat. These jolly little soles possess a love of practically everything and anything. In fact they are the proverbial soft touches.
A love of their homeland led them to develop their protective rainbow which fills the Lullyatian daytime sky with a cascading array of visual beauty.

The rainbow is produced by a machine, aptly called the rainbow machine. This has a dual-edged purpose because apart from creating pretty colours, it also controls the climate which stimulates the minds of the Merry Men.

But were they the cerebral high climbers that they supposed? We think not, because one particularly merry day the Lullyatians invited the people of a neighbouring planet, Minniat, for a guided tour of the planet and the rainbow temple. The dignitaries of Minniat took one look at the awe and splendour of Lullyat and decided they want it - obviously no holiday brochures on Minniat. A plan was hatched, and by the cover of darkness the Minniatians positioned a spaceship over the temple, stole the machine and imprisoned the Merry Men that guarded it.

Imprisoned on the six moons of Minniat and guarded by the Minniatians favourite pets, the plight of the Merry men seemed hopeless. That is, until one day some of the Merry Men escaped and sent an SOS into deep space.
At this point the ex-happy little chappes got extremely lucky because their plea was picked up by none other than Ben E. Factor.

Lucky is somewhat of an understatement, because Ben is equipped with just about every hard man skill available apart from the obvious ones like punching, kicking or shooting guns.

Playing Ben you must rescue the Merry Men from the six moons using your acrobatic skills and puzzle-solving abilities, the overall aim being to retrieve the rainbow machine.



The basic aim of Benefacor is to free an imprisoned group of furry Lemming-types from their evil captors. To achieve this act of mercy you have to use Ben's acrobatic skills in conjunction with the help of your furry little friends.

While you, playing Ben, jump and roll to avoid falling to your death, the Merry Men gladly operate lifts and other machinery that aid completion of the level - which is a hell of a relief after the complete idiocy of the moronic Lemmings.

While it's up to you to solve the level and place the tiny Merry Men in the correct position, the overriding sensation is that there is an element of teamwork in Benefactor. For instance, to help you the Merry Men can operate winches and a whole range of mechanical devices, that is, if you can negotiate the little critters into the correct position.



Each of the levels has a rather snappy little synthesizer tune attached to it. News like this might have you reaching for the ear plugs, but fear not.

On the whole the tunes are a happy collection of ditties, they won't have you throttling your monitor after the first half hour of play and actually seem to add atmosphere to the game.




Digital Illusions has given a very Lemmings-esque style to Benefactor. The character sprite is minute, and perhaps sets a record for the smallest character to appear on an Amiga product.
Despite his size, our hero Ben E. Factor is extremely well animated. His movements are concise and leave the player in no doubt as to what is supposed to be happening.

Aside from the usual jumps, flips and rolls that our pint-sized superhero meticulously carries out, he is also capable of other, surprising feats of athletic graphical ingenuity.

During play don't be surprised to see Ben bungie from treetops, swinging from bars or being wound from platform to platform with a trapeze.

The Lemmings comparisons are not only due to the miniaturised character sprites that occupy play. The second similarity stems from the amount of each level that's visible on-screen at one given moment. In comparison to the miniscule characters, the backgrounds and platforms that fill Benefacor are supremely drawn. They add an extra depth to the title and what'smore, make the game look very attractive.

There are over 60 levels that make up Benefacor and they place you in a variety of locations. For instance, there are ancient Egyptian levels, cave, ice and even mud levels. Each level has a slightly different look to it, features different foes and has different puzzles to work out before you can continue.




Benefactor is the best thing Psygnosis have released in a long time. It feels like a montage of Flashback (the US Gold title) and Psygnosis' very own genocidal pets, the Lemmings - indeed there's a Lemmings tribute level on the Egyptian world. Both the graphics and sound have been implemented very well. The variety of both location and puzzle aspect of Benefactor make it an engrossing challenge.

This is a title with a very unique feel to it. In many respects Psygnosis and Digital Illusions have created somewhat of a curiosity in Benefactor. But, I predict that Benefactor will be snapped up by the games-playing public and will become something of a classic.

Benefactor is the type of title that will keep the most dextrous platform freaks and puzzle lovers alike twiddling well into the wee hours.

Benefactor logo

Have you ever had anyone tell you that you'd feel better about things if you didn't lose sight of the world's beauty? Being a cynical old sod, I've never been convinced of this, but it would appear that the inhabitants of the planet Lullyat - the 'merry men' as they're known - are kept happy by a large rainbow spanning the skies. Some peoplea re easily pleased, I suppose. But as is the way with most games, there needs to be a 'however' in the plot. Ahem...

However (there, see?), some, dastardly invaders have stolen the machine that makes the rainbow and kidnapped some of the merry men. Looks like it's time to call in another plot device - let's try 'hero flying through space intercepts the SOS'.

The hero in this case is Ben E Factor (good grief!) who, as our piccies testify, is a very small chap. Under your expert guidance, Ben has to travel through various zones solving puzzles in order to lead all the gonky blokes to the exit.

Apart from this information, very little is made clear at the start of the game. Basically, you have to run around platform-filled levels, avoiding traps while finding the right key to the right cell and tripping switches to open new pathways to the trapped merry men> Once released, the prisoners can help you by pressing buttons and tripping switches themselves (as long as you throw them on to the right platforms - they're not as athletic as Ben).

Some of them have been made evil by their ordeals, turning grey with the stress. These must be sent through a paint machine to colour them in before they'll help you escape. To do this you - Hang on! I'm not going to tell you everything.

The puzzles are intriguing to begin with, but once you've worked out a general pattern you can just about crack any of the levels without too much thought. The game's main challenge is in running around and avoiding the traps. Some of them are so deviously hidden away that you've been nobbled before you even realise there was anything to be avoided.

Some of the levels even require you to lose energy (by dropping from a great height!) - an element which a carefully-planned platform game should definitely NOT have.

Benefactor isn't completely crap though. It has some great little touches such as the tiny - but very well-drawn - graphics, the many different ways of getting around a level and... and... er... others too numerous to mention.

Unfortunately, the gameplay is hardly original, consisting of strong elements from Flashback and Lemmings. These were both fantastic games, but Benefactor doesn't quite have the exciting adrenaline-pumping action of the former, or the addictive brainmelting puzzles of the latter. You just run, jump, collect, die and try again until you've ramped through the whole thing. This makes it fun for a while, but by no means is Benefactor a classic.

Benefactor logo

Man bediene sich bei den flüssigen Animationen von "Flashback" und würze mit viel Tüftelei à la "Lemmings" nach - schon verwandeln sich herkömmliche Plattformlandschaften in eine zünftige Action-Knobelei!

Mögen die Zutaten auch alle längst bekannt sein, mehr als aufgewärmte Durchschnittskost hat Psygnosis hier allemal zusammengebrutzelt. Selbst wenn die Hintergrundstory ebenfalls ziemlich altbacken klingt: Die putzigen Bewohner von Lullyat haben Trouble mit ihren streitsüchtigen Nachbarn, die ihre Stammesmitglieder gleich reihenweise entführen. Für Recht, Ordnung, und offene Gefängnistüren soll nun Ben E. Factor sorgen - ein Wortspiel (Benefactor = Wohltäter), das nicht von ungefähr kommt...

Für Beschäftigung in den 60 Levels sorgen u.a. aufzusammelnde Gegenstände wie Schlüssel und Zahnräder, mit denen sich Zellen öffnen oder Maschinen reparieren lassen. Befreite Gefangene unterstützen unseren Helden dann bisweilen, etwas indem sie Seilwinden bedienen. Hebel umlegen oder Fahrstühle aktivieren und damit ihren Artgenossen den Weg zum Levelausgang weisen bzw. Ben sonst unerreichbare Regionen zugänglich machen.

Die kleinen Kerlchen lassen sich auch tragen und an bestimmte Stellen heben oder werfen. Allerdings funktioniert diese Form von Teamwork nur mit den cleveren farbigen Jungs, während ihre grauen Kollegen im Zweifelsfall eher die Verliererstraße wählen: Sie laufen nach ihrer Befreiung planlos umher und stürzen vielleicht sogar in einem Abgrund, was dann zum vorzeitigen Game Over führt. Man sollte die Dummchen daher schleunigst zu einer der (zuvor mit Farbe aufgefüllten) Einfarbemaschinen dirigieren, wo ihnen das nötige Gehirnschmalz verpaßt wird.

Tja, und so ganz nebenbei wollen Ben auch noch alle ebenso zahlreichen wie kontaktfreudigen Gegner ans Leder - was einen Computerhelden mit nur einem kümmerlichen Bildschirmleben ganz schön in Bedrängmis bringen kann. Zum Ausgleich findet man immer wieder Erste-Hilfe-Boni, die den Energiehaushalt schnell wieder auf Vordermann bringen.

Der sichtbare Ausschnitt der mehrere Screens umfassenden und mit Paßwörtern versehenden Levels scrollt horizontal, und das sehr flüssig. Für die richtige Orientierung sorgt eine Karte des gesamten Abschnitts am unteren Rand. Okay, die Sprites sind zwar unglaublich winzig, aber nett animiert: Benn kann z.B. Purzelbäume schlagen, sich elegant an Plattformen hochhangeln oder über den Boden rollen.

Wenn die Grafik hier also auch niemanden vom Hocker reißen wird, so ist sie doch detailliert gezeichnet und genauso abwechslungsreich wie die Musik- bzw. FX-Begleitung. Zu guter Letzt läßt auch die Sticksteuerung nichts zu wünschen übrig, und über mangelnden Spielspaß kann man erst recht nicht klagen.

Fazit: Obwohl das Suchtpotential dieser "Techno-Lemmings" nicht ganz an das der klassischen Selbstmörder heranreicht, dürfen digitale Wohltäter getrost zur wohligen Tat schreiten - sooo viele knobelige Jump & Runs gibt es ja auch wieder nicht... (st)

Benefactor logo

This is almost certainly your only chance to save the 'merry men' of Lullyat. Or so it says here.

You know, I am getting pretty damned sick of playing games that are 'all right'. It is simple to rave about great ones, but it is a total drag to have to work my way through ones that could have been great but just tailed off somewhere in the production stage. Like this one. There are fast paced games and there are medium paced games. Then there is slow paced games, extremely slow paced games, pedestrian paced games, zimmer-frame paced games, and somewhere below that, there is Benefactor.

Now I am not talking about the speed the characters move (although when I think about it, they hardly whoosh across the screen) or the scale of the levels (which are huge and take your slow moving character eons to traverse) but more about the length of time it appears to take you to finish a level. Civilisations have risen and fallen into disrepair faster than this.

The problem lies with the yawning chasm between working out exactly what you have got to do to complete a level, and then actually getting past the boring monsters, annoying jumps and tedious instant death falls to complete the sodding thing. Aaaaargggghhhhhh! Call me old fashioned, but I have always thought that puzzle games are supposed to be challenging, thought-provoking AND entertaining? This one is not.

Which is a shame, because on the face of it, Benefactor looks great. It is one of those save-'em-up games like Lemmings and Sleepwalker, where you have got to rescue little creatures and guide them safely to their den. In this case, you are a marine and the creatures are little fluffy gonk things that have been locked up in an attempt to take over the planet, or some similar such rubbish. Suffice to say that you are a human, they are not and that there is lots of nasty alien things just gagging to sink their teeth into your protein-rich nether regions.

The most obvious thing about the game is the teeny-weeny-itsy-bitsy-tidgy-widgy scale of everything. On a 14 inch monitor, your guy is about the size of a 00-gauge station master from a train set, whereas the gonks are the size of a match-head. When I first started playing, I thought that this tiny scale must have something to do with you needing to see a vast amount of the screen at once, but this just is not the case.

Even if you needed to look ahead all the time, the game lets you scroll the screen around, so why the tiny figures? I really do not know, maybe the programmers did not feel like or could not be bothered with presenting us with huge, realistic looking Flashback-esque characters, or perhaps they thought that tiny figures would be somehow cute and endearing. They are not.

To complete each level, you have got to find keys to unlock each gonk's cell, and then get them back to a teleporter, but obviously it is not plain sailing. For a start, the gonks cannot jump, so they just walk up to edges and stand there until you pick them up and jump across gaps or throw them up to higher platforms.

Occasionally you come across machinery such as lifts and cranes that you cannot operate, but the gonk can, in which case they will help each other and escape. I am talking about coloured gonks now, which are fairly helpful, but there is also black and white ones, which are major league pains. The wander off the wrong direction, bad mouth their parents and are generally gonks from the wrong side of the street, but there is, thankfully, a solution to these delinquent fluff balls - paint. All you have to do is find a can of paint, pour it into the top of a paint tube and then chuck the offending monochrome nasty down the pipe to produce an instant coloured one. See? It is easy when you know how.

And that is it for the gameplay, with all subsequent levels being variations on the theme of collecting various items in the correct order and charting the right course around the platforms. You come upon doorways which take you to different parts of the level (à la Dizzy), you find cool little rope slides and springy platforms to bounce across large gaps and as you progress, there is more to do, more baddies to work your way past and more black and white gonks.

More and more stupid ways to get killed

Unfortunately, there is also more and more stupid ways to get killed. Get this - long drops kill you. Did that not go out with flares? There is also masses of random baddies like birds and bees and things that cause you serious and often entirely unavoidable damage when you least deserve it. You can also spend anything up to five minutes trawling round a level only to fall into a room where there is no escape, so you have to quit out of the game and do the whole flipping thing again. Annoying and tiresome? You betcha.

Continuing on that gripes and moans thing, there is the control system. Once you are on ladders, you cannot jump off them and many of the jumps are of the annoying pixel-perfect variety where you have to be on the last pixel on the ledge to make it. If you are just one pixel away, you fall to your death. I have got doubts about this 16-40 pixel jump business as well.

The idea is that you hold down fire to jump and when your bloke has gone far enough, you let go. This is all very well and good when you just need to leap across a gap, but when you are trying to jump onto a small moving platform with lethal spikes underneath, you invariably miss. And die. And spend the next five minutes getting back to that point again. It also makes it difficult to jump on the run, so stopping at every ledge breaks up the flow.

This is not enjoyable, or entertaining, or even particularly challenging and with one unavoidable death after another, it is just bloody annoying. This is a shame, because I enjoyed the demo we had on AP 36 and was looking forward to playing the full version. Looking back on it, I reckon you got the best bits for free, and the complete version, great to look at though it may be, gets the 'Throw A Joystick Across The Room In Frustration' award for completely annoying gameplay, while the disks get chucked in the corner of the AMIGA POWER office where all the other mediocre things live.


The game boasts that you can vary the length of a jump from 16 to 80 pixels. Let's see how that works in practice.

Following a nice run up, Ben tusks into a ball and describes a perfect arc across the gap. However, if you let go of FIRE...

...the arc comes to an abrupt, brick wall stop, and you fall to your death in a Game Over sort of way. Ho hum.

Benefactor logo

What sort of benefactor is this then?" Cried Alan Dykes as he searched Psygnosis' box for cash or the deeds to a stately home in rural blighty. As usual he had got it all wrong

Benefactor is not the game of the story of a kindly old man who bequeaths a fortune to some unsuspecting soul or charity. It is the game of the story of a kindly young man who happens to be an interplanetary do-gooder, an expert deep space survivor, and the owner of the naffest tracksuit and trainers combination seen this side of Rocky 1. Ben E. Factor is his name (and an original one at that - it ranks up there alongside D. Fens) and helping helpless people is his game.

And the people of Lullyat are in dire need of help. Known collectively as the Merry Men they are a happy race of souls whose tranquil life has been ruined by hostile neighbours (the Miniatians) who have imprisoned some of their leaders on the six moons of Minniat and stolen their most precious and joy giving icon, the Rainbow Machine.

A one-player game, Benefactor can best be described as a cross between Prince of Persia and Lemmings.

The main sprite, although small, is reasonably detailed (you can see his goofy tracksuit) and he moves smoothly. Running, jumping, climbing and rolling are all executed in a manner reminiscent of Prince, while the main object of the game - rescuing the Merry Men on each of the six moons - is the bit that's reminiscent of Lemmings.

On each level there are several Merry Men to release, but getting the sequence right is very important. Merry Men can fix ladders and winches, chop their way through levels and operate mechanisms, all of which are designed to help you free others or help the little grey men get to the colouring machine. There is a map function which allows you scan the entire level and this helps you locate keys, Merry Men and enemies.

Most Merry Men are well-rounded individuals, and this is reflected in their bright colouring. But there are a few who are more trouble than they're worth - the grey ones mentioned above. Naughty devils to a man, these little lads need to be whisked away to a colouring machine pronto, before they send you to an early grave.

Like sleepwalkers, grey Merry Men will keep going until they either walk over the edge of a precipice or are smartened up with the colouring machine. Thus you have to keep a close eye on them, picking them up and depositing them back to safety every now and then. In fact this game sounds as though Benetton should have sponsored it: simply by making Merry Men more colourful life immediately improves. Art mirrors life, eh? Or something.

No game would be complete without enemies and the moons of Minniat are absolutely swarming with them: though moon men they ain't. It would appear that the Minniatians have kicked every single nasty creature of their planet and on to these moons in order to make Ben and the Merry Men's life a misery. Ghosts, slugs, birds of prey, walking bees, bats and strange bendy monsters are but a few of the creatures in the way, while all sorts of platforms, ladders and mechanical winches (which need the right components to work) also conspire to hold up the hero. In this respect the Merry Men can be very useful, standing on buttons and pulling levers to make you more mobile.

There is an energy bar along the bottom of the screen and under normal circumstances it's quite difficult to kill yourself, however, fall through one of the trapdoors or run off the edge of a tree without bouncing first and you'll end up dead as a dodo. Another way to finish the game quicker than Lindford Christie in the l00m dash is to allow one of your Merry Men to stray off the edge of a platform or fall into some water.

As mentioned before you have to watch them carefully and carry or throw them to safety when necessary. As well as the usual walking and running routines Ben can crouch, roll for ward, jump short or long distances, pick up and store or drop objects. Creatures or shots that can't be avoided one way can usually be jumped past by other means, and brain power is just as important as fast reactions here.

Picking up objects is also very important. There are the usual power ups to aim for but the most essential things to pick up are keys (which open doors and cages) and Merry Men (yes you have to carry them around too if you want to get things done quickly). Other objects of note are: cogs (which, in the hands of the Merry Men help fix ladders and mechanisms), axes and weights.

Basically, although Ben is fast and strong, he can't do any fixing or fighting himself so rescuing Merry Men is really a two way thing - you need them as much as they need you.

There are six moons, each of which has several zones that inevitably get progressively larger and more difficult as you go along. Strange climates and scenery abound in Benefactor and during the game you will encounter everything from forests to castles, stopping oft along the way for some Egyptian action and a chilly encounter on the ice moon.

Planning a release strategy is essential for completing each level so the mini map on the bottom left hand side of the screen is useful as it gives you some indications if your location and that of the Merry Men. However, by pressing the M button on the keyboard you can scroll around the full size map at your leisure - which is highly recommended. Pressing the fire button returns you to play mode again.

I must say, when I first started to play Benefactor I was mightily disappointed. I couldn't manage to get my little man to jump far enough, so he kept dying. I also didn't really see the point of rescuing those little Lemming lookalikes, I mean, come on where's the fun? Things soon changed. The first problem was remedied when I changed joysticks - I suddenly found that Ben could jump twice as far, and all those platforms were, after all, well within reach.

The second problem was remedied after I had played Benefactor with my new 'stick for an hour or two. Once you actually get the Merry Men working for you, anything becomes possible. They have a lot of Lemmings cuteness and each level poses new dangers and opportunities for them. You just can't stop sitting back with smug smile on your face when you've set one of them up to winch Ben to safety after you've bungeed him into a difficult spot.

The colourful background graphics work really well; my only real criticism being that it can be difficult to tell where a platform begins or ends on some levels, or indeed if that enemy is actually going to hit you. The sprites are cute (if a tad small) and, once you get used to the various moves, you can really get down to the business of enjoying the game.

It might not look very special when you first load up, but if there was ever a prize for games which improve with playing time, Benefactor would definitely be shortlisted, and would possibly win it. An incredibly addictive cross between platform and puzzle action that will take a while to finish, but will keep you entertained all along the way.


Never, ever, visit one of the moons of Miniat on a package holiday. If you thought Marbella was chock full of reprobates then check this small selection of Benefactor's baddies out.


The blind, blue slug. He's slow, but if your joystick doesn't work (like mine at first) he'll drain away some of your life. Not a serious threat though, as long as you are quick on the joystick.


Rock Man. Fast but not fast enough. Guaranteed to lose you some energy but easy enough to avoid in the long run (hint, hint). He actually looks much worse than he really is.


Dragon worm. This one's a bit unexpected at first. One minute you're prancing merrily along, next you're having your butt fried. Very easy to jump over though. Bring along a barbie.


Green nasty. Bit tricky this one because the's about three times faster than you. If you get caught in the open he'll drain your life, so you'd better stay well clear of him unless you want to feel like a pancake.


The teeth of doom. You'll never walk over a manhole with confidence again. These guys come from nowhere and the only way to avoid them is to do chin ups on the bar above.


Rock man with giant back scrubber. Go near the back scrubber and it'll kill you instantly. It is possible to jump over it and use the platforms on the way back, but there are no second chances.

Benefactor CD32 logo CD32 Amiga Computing Gold Award

Benefactor appeared on floppy quite a while back. Now it's been ported over from the A1200 for all CD32 owners with a penchant for puzzley platformers.

Programmed by Digital Illusions, who are renowned for their Pinball Dreams/Fantasies/Illusions, the game was well received by the public and reviewers alike. It is a strange mixture between Flashback (arcadey adventure style) and Lemmings (miniature graphics and puzzle action) and one which works well.

You play Bent Bright, the hero of the title, who is on a mission to rescue the Merry Men. It is your job to make your way across the platforms, avoiding obstacles, leaping across gaps and climbing up ledges. And as well as taxing your arcade skills, you get to exercise the old brain too with the problem solving element. You find the chaps, unlock them from their cells, find a safe route for them and return them back to the teleporter. These elements work exceptionally well and makes Benefactor highly addictive.

Although this version is a direct port-over from the A1200, it is still a recommended purchase for CD32 gamers. Graphics are imaginative and varied, the main character is well animated and, with his small size, is perfectly suited to the gameplay. Sound effects add to the action too.

An original title that will keep you entertained for ages.


Benefactor CD32 logo CD32

Vor gut einem Jahr rettete Ben E. Factor seine entführten Stammesbrüder aus dem Floppy-Schacht, jetzt geht's in die Silbermine: Psygnosis hat die Platform-Tüftelei für das CD32 umgesetzt.

An der Ausgangslage hat sich somit schon mal nichts geändert, erneut sind die von den Minniatanern auf ihre sechs Heimatsmonde verschleppten Bewohner des Planeten Lullyat zu befreien. So wollten die gemeinen Diebe der örtlichen Regenbogenmaschine nämlich ihre Verfolger loswerden, weshalb sich der Spieler mal wieder in den 60 Levels dieses putzigen "Lemmings"-Ablegers als Wohltäter (Ben E. Factor = Benefactor) versuchen darf.

Bei der gesamten Befreiungsaktion ist auf die Farbe der Schützlinge zu achten, denn während "bunte Hunde" intelligent genug sind, ihren Retter von sich aus zu unterstützen (etwa durch die selbstständige Betätigung von Aufzügen und Seilwinden oder das Umlegen von Hebeln), sind ihre grauen Artgenossen so gräulich blöd, daß sie ohne Führung schnurstracks in alle Gefahren der Plattformlandschaften hineinlaufen.

Die Einfärbung mittels einer aufladbaren Maschine vermag das Problem zwar auch zu lösen, doch kann es passieren, daß derart behandelte Sprites wieder rückfällig werden und durch ihr selbstmörderisches Verhalten das Verfrühte "Game Over" auslösen.

Der Weg zum jeweiligen Levelausgang ist zudem mit Sammel-Items aller Art (z.B. Zahnräder zum Reparieren defekter Apparaturen, Zellenschlüssel oder frische Energie für Bens einziges Bildschirmleben) sowie diversen Gegnern gespickt - das Angebot reicht von hungerigen Spinnen über widerliche Schleimmonster bis hin zu Gevatter Tod persönlich, der natürlich seine Sense nicht vergessen hat.

Um den Kontakt mit derlei Gestalten zu vermeiden, kann Ben nicht nur laufen und springen, sondern sich auch über den Boden rollen oder kriechen; so richtig wehren kann sich unser umtriebiger Alien-Dirigent mangels Waffen allerdings nicht.

So weit, so gut, aber wo bleiben die Neuheiten der CD-Fassung? Nun, es gibt keine: Die arg kleinen, aber niedlich animierten Kerlchen tapsen durch exakt dieselben Abschnitte wie anno Disk, auch der nicht sonderliche spektakuläre, aber doch solide und abwechslungsreiche Sound und Musik und Effekten wurde 1:1 beibehalten.

Wenig Grund für Begeisterung also, doch auch Haareraufen wäre nicht angebracht - hübsch detailliert gezeichnete Landschaften scrollen sauber in horizontaler Richtung am Betrachter vorbei, und die pixelgenaue Ein-Button-Steuerung klappt mit dem Pad ebenso exakt wie mit dem Stick.

Weil das (nur im Import) erhältliche Game zudem auch auf Amigas mit CD-Laufwerk seinen Dienst verrichtet, kann man den Programmierern die fehlenden Verbesserungen nur schwer ankreiden, insbesondere da das motivierende Gameplay von Benefactor zumindest am CD32 ziemlich konkurrenzlos dasteht (mash)

Benefactor CD32 logo CD32

Price: £29.99 Publisher: Psygnosis 051 709 5755

Red and yellow and pink and green, orange and purple and blue, I can see a rainbow, see a rainbow, see a rainbow too". That was the song the happy people of Lullyat known as the Merry Men used to sing everyday, because they knew that the amazing rainbow which surrounded their planet was the source of their happiness, and that the fantastic machine which generated that rainbow was the most fantastic and wonderful thing ever created.

But as in real life, happiness is short lived, and so came the day that the inhabitants of Minniat decided to pay their neighbours on Lullyat a little visit. All was going well on the Merry Men's tour, until they came to the Rainbow Temple where the Marvellous Rainbow Machine was housed.

The people of Minniat did indeed agree with the Merry Men that the Rainbow Machine was a masterpiece. So much so, that the very same night they stole it, along with the Merry Men who were guarding the Rainbow Temple.

You play the part of Ben E Factor (Benefactor), ex-marine, who now devotes his life to helping people, and you've intercepted the captured Merry Men's S.O.S. Signal, so off you must go to rescue them and the Rainbow Machine.

Benefactor is a splendid game which bears (graphically anyway) a striking resemblance to Lemmings. The game itself requires you to find the keys which will unlock the doors to the Merry Men's cells. Once rescued, you and the Merry Men must make it to the teleporter in order to escape.

Benefactor is full of cunning puzzles, and lovely animations, which makes it one of the best platform-based puzzle games out at the moment.