INTRODUCTION
In the past, many companies have attempted to create involving and stylish graphic adventures, with varying degrees of success. These days it takes something a little bit special to make heads turn, but Derby-based Core Design have an impressive track records with games such as Chuck Rock and Heimdall proving especially successful.
Core are confident that Universe will make a major impact on an already crowded marketplace.
Innovative graphic and sound systems have been developed, but the game aims to be more than just a pretty face. There are also a couple of arcade sequences, despite the fact that in the past otherwise excellent games like Operation Stealth have been spoiled by over-
However, the emphasis has clearly been on creating a challenging and atmospheric adventure that can be easily controlled via an uncomplicated system of user-
STORYLINE
Boris is just a normal kid living in a typical suburban neighbourhood. His dad probably works for a merchant banking firm in the town centre, and his mum does part time work at a local estate agents. Boris has a sister called Jenny, who is about five years younger than him and likes Neighbours, Just Seventeen and Take That.
Boris is quite keen on computing, and he's just invested in a brand spanking new 35-bit Excellence Engine which knocks the socks off his best mate's 986 XDAT VHS thingy.
One winter's day, Boris is happily tinkering away in his bedroom when his mother, concerned that her beloved son is devoting too much time to an expensive piece of silicon and plastic, decides to send him on an errand - taking some mail to his Uncle George's house.
Boris grudgingly toddles his way through the centre of Ashby-de-la-Zouch on his bike, despite the recent snowfall, dodging Christmas shoppers wherever possible and colliding with them wherever not.
Along the way he ponders some fundamental questions of life, such as "What's in the envelope"", "Why does dropped toast always land buttered side down?" and "Who created Eamon Holmes?" Eventually, having answered two of these questions, he reaches Uncle George's house.
Uncle George is slightly wacky and eccentric, and among all manner of junk in his house, Boris finds a bizarre machine. Foolishly, he begins messing and promptly gets zapped into another dimension.
Some might say it serves him right, but regardless of whether it does or not it is your task to return Boris to his home. Having the opportunity to save the universe along the way is really an added bonus.
FLASHBACK
The game which really started the trend for point-and-
Monkey Island 2 was a great game but some of the puzzles could be a little strange and the game was supplied on a huge number of disks which meant plenty of disk swapping.
A fairer comparison might be Beneath A Steel Sky, a far more recent release with a similar science-
It features a unique Virtual Theatre system developed by programmers Revolution Software, meaning that other people in the game go about their day-to-day business normally, so there is a felling that you are [art of a real living world.
ADDITIONAL INFO
Our universe is thought to be somewhere between 10 and 20 billion years old. At present the most distant detected galaxies are thought to be around 10 billion light years away, but scientists believe that the universe is expanding constantly.
The speed at which galaxies are moving away from us is thought to be be between 30 and 60 miles per second for every million parsecs between them and the earth.
Apparently though, Boris is no longer in our universe - he's in an anti-universe called Paralela. Because of this, although Boris does indeed have to save the universe, there is a spark of originality in that it's not actually our universe he's saving.
From the brief extracts from the Encyclopedia Paralela supplied with the game, Paralela is very different form our universe. All of this suggests that either Uncle George was one of the greatest scientists who ever lived, or that he was a crazed fool meddling with forces far beyond his control.
SOUND
In its early stages, Universe beasts the sort of ambient in-game soundtrack that The Orb would be proud of. The effect of this is to conjure up a marvellous all-pervasive atmosphere of supreme calmness and cosmic loneliness, enhancing the gaming experience no end.
The title theme is suitably imposing and sets the scene quite nicely - it hasa familiar-
Core says that during play the music adapts to the mood of the game ina manner similar only to the LucasArts Imuse system, which makes it something of a novely on the Amiga.
There aren't really many sound effects, but they're not missed due to the presence of such a feast of sonic delight.
82%GRAPHICS
It's hard not to be impressed by the beautiful moody backdrops which are lovingly crafted by top-quality artists and then scanned into the computer.
There is some very effective use of colour and in places the scenery is nothing short of spectacular. Take a look at the screenshots and you'll appreciate just how stunning the effect can be.
Core says that Universe features a revolutionary new graphics system which allows up to 256 colours on screen, even on an A1500. The desire to see new locations in all their graphical splendour is probably one of the reasons that Universe holds the attention on so well.
Our hero Boris has quite a range of moves available to him, and the animation throughout is extremely lifelike and smooth. He thinks as he moves further away from the front of the screen, but loses little detail in doing so.
91%OPINION85%
Without doubt, Universe is one of the games of the year so far. It has class in copious amounts and is presented outstandingly as well.
The combined icon and text control system is intuitive and friendly, making this a simple game to get to grips with and allowing for maximum user enjoyment. While it would appear that Universe is smaller than, for instance, Beneath A Steel Sky, with regards to the number of disks, there is certainly plenty of depth and challenge.
Some of the puzzles encountered are completely mystifying, until suddenly the solution dawns on you and you wonder why on earth you didn't realise what to do a little earlier on.
As with all good adventure games, there will probably be times when you turn the computer off in frustration, only to return later when inspiration strikes, whereupon you will play the game for hours until you next become badly stuck. The difficulty level makes success all the more satisfying.
The smattering of humour which is liberally sprinkled throughout the game adds considerably to the experience. While Universe is not a comedy adventure in the mould of Leisure Suit Larry or even the Monkey Island games, it is good to see that it does not take itself too seriously.
Also, adventure purists will be happy that the occasional arcade sections are surprisingly well implemented. Another nice touch is that in a bar on Wheelworld the arcade machines feature extremely good versions of timeless classics.
It is a shame that Universe is not hard drive installable since this would have made playing it an even more pleasurable experience, but to be fair the designers have tried to eliminate disk swapping wherever possible and loading times are kept to a bare minimum.
Universe is the type of adventure game that will be enjoyed by even those normally disinterested in the genre, and must be highly recommended.