These days platformers are churned out faster than a whippet on speed and they have to be pretty darn spectacular to attract more than a glance from your average gamesplayer. An unusual angle or puzzle element is not enough any more to gain interest and I'm afraid Puggsy falls into that some desperate black hole of hopelessness. In fact it maybe worse than that... much worse.
Puggsy is your usual "aah, isn't he cute" type of character who addes to the sickliness factor. He is an alien (yes, very original) but looks uncanninly like a pickled onion with a condom on his head.
He has lost his way and has stopped at another world to ask directions but unfortunately some racoons have decided to steal his spaceship. Oh, what a story line, the powers of genius, hey?
Puggsy's only hope is to battle through the 17 different locations, 5 end-of-level guardians and to finally reach the ancient city of Raclantis to face the ultimate guardian and eventually rescue his spaceship.
Controlling Puggsy is by joystick and is clumsier than a drunk elephant on roller skates. The controls feel chunky and unresponsive and become very tedious.
Gameplay involves your character picking up the many objects that can be found and using them in some manner to solve the puzzles. Within the level there are switches, ocks and teleports which can be activated (or deactivated) by throwing various objects at them. Throw keys at locks to open things, for instance.
Each object has its own "weight" modelled on real world gravity so, for example, holding a heavy object would stop Puggsy being blown around by a fan enabling him to walk easier. Objects can be stacked up to get to higher levels.
JUMPING
Puggsy can also hook objects onto platforms that can't be reached by jumping. As the objects act under gravity, some can float or bounce. Puggsy can make use of balloons which he floats on. Bonus points are awarded for any objects carried through to the next level.
His speed and jump ability can be increased by picking up training shoes, and by using sun shades he is temporarily protected.
On the plus side, (yes, there is one) the end-of-
The game would be ideally suited to a younger games player but this hardly rings true when you consider that most of the kids now are demanding the latest and most bloodiest beat-'em-ups!
A lot of effort has obviously gone into this game especially in designing the puzzles, but it really is nothing new Another platformer, which plods along at a snail's pace, hardly up to Psygnosis's usual high standards.