You would be forgiven for thinking that Lucasfilm's Secret of Monkey Island 2 (see Page 62) was the only adventure game that is worth playing - it's a very easy mistake for Monkey fanatics to make. Sure, its'good, but it's not the only one that's good. Virgin's new Lure of the Temptress is a slightly different attempt at adventuring, and it has a few tricks up its sleeves, as you shall see.
The plot to Lure of the Temptress is predictable fair-tale stuff, but it has a liberal dose of humour and self-parody that prevents it from taking itself too seriously. You play Diermot, an unwilling hero, who gets swept up in a plot to de-throne an evil femme-fatale (the Temptress of the game's title) and free a captive goody-two-shoes.
Needless to say, the story involves caves, dungeons, a dragon and a host of inhuman henchmen-
Everybody's an individual in their own right
Characters (which number more than 25) all have their own personal identities. They wander around from place to place under their own steam, and spend a fair amount of time interacting with each other. Characters nip into bars and have short conversations with their landlords, or trundle off down the shops and natter to the looney shopkeeper.
You, in the form of Diermot, the central character, get a chance to chat to all of them at some time or another. They've all got something to say which may help your quest, or just give you some insight into Turnvale life.
Lure of the Temptress is not quite as object-
Your quests, problems and information are all relayed to you by the chatter from the other characters - if you happen to bump into them and get time to talk. Consequently, you're not spending so much of your time searching for a previously-
Revolution have produced a fine piece of adventure entertainment which has masses of potential
Excuse me, but can we have a quick word?
When you've found someone that you want to talk to, it's pretty straightforward to begin a chinwag with them - a right-
You can choose either Ask, Tell, Bribe, Talk to or Blah from the list. Once selected, successive menus let you construct a sentence. This is a more traditional method than the Lucasfilm way of giving you pre-prepared responses to choose from.
Temptress' method is far more flexible, it enables you to construct some quite bizarre requests - but as a direct result of these, the characters' responses are more limited. They're sometimes as funny as The Secret of Monkey Island conversations, but often aren't as long-lived before they start repeating.
One aspect of the Temptress system makes it far more versatile than both of the Sierra and Lucasfilm systems, and that is commanding other characters. In Temptress you can (and in some places you absolutely have to) tell some of the other characters what to do. For example, your faithful servant, Ratpouch, can be instructed to "Go to the Castle Gate and then ask the Skorl Guard for a potion and then return". Off he'll trot, and get himself into trouble for wasting the Guard's time (Ratpouch often provides you with a few laughs at his own expense, and not always because you put him up to it, which really adds to the game).
Later in the adventure, issuing orders correctly is the secret of success in a life-
It's the war of the Game-
Downers to this game are very few: disk-accessing is a bit on the faffy side when using single-drive Amigas (though Temptress can spot an external drive and use it, which makes things far simpler). You also can't install it on to a hard drive and thus speed the whole thing up somewhat (like you can with Sierra and Lucasfilm games).
When directly compared to Sierra and Lucasfilm games in terms of size and playing time, Temptress stands up very well indeed, especially when you consider it's come from UK developers. Compared to the number of staff that Lucasfilm and Sierra involve on their adventure projects. Revolution (who are Temptress' creators) look like a cottage industry. Nevertheless, they have produced a fine piece entertainment which has masses of potential.
Although Temptress is not quite as large as Secret of Monkey Island 2, and it's just short of the humour level, it's still a pretty big game. It takes around four hours to complete the whole thing, even if you know exactly what to do before you start. In any event, Temptress surpasses almost anything Sierra have offered, by being larger, funnier and a whole lot better drawn.