INTRODUCTION
When Diggers arrived on the small screen in late 1993 I took to it like a duck to water, but what about everybody else? Gamers expectations had been raised due to the fact that this was the first product to appear on the CD32.
No amount of good reviews or advertising could've competed with that amount of hype. When Diggers finally arrived people expected some kind of graphics and music spectacular and unfortunately, although Diggers looks good it isn't that good!
Bizarrely, a lot of people made comparisons between Diggers and the legendary game of Lemmings, all of which were terribly unjust. Diggers may have looked like Psygnosis' suicide-a-thon due to the size of the characters, but in terms of gameplay it was a completely different matter altogether. Millennium's dig-'em-up was certainly more cerebral, plus you had the advantage of being able to do whatever you wanted to due to the open structure of the game.
Originality alone should've been the key to Diggers' success, and although it was packaged free with the CD32 it didn't do amazingly well in the sales department. This is a real shame because everyone at System liked it, especially the soundtrack - a wonderful chilled-out ambient masterpiece, making it a very relaxing game to play.
Millennium have returned to the CD32 once more. They've got a copy of Extractors clutched in their sweaty mitts and hopefully this time around, more gamers can experience the sequel to one of the most under-rated games ever created.
STORYLINE
Extractors is set 150 years on from the original game. At this time, a race of creatures perfectly evolved for the job of digging appeared from some distant planet. The Zargonian Mineral Trading Authority saw this rich opportunity arise and immediately employed them to extract jewels and fuel from the planet.
The newly employed aliens worked so well that soon the mines became exhausted as it began to cost the ZMTA more money than they had bargained for. There were, luckily, a few more places where the land was rich in jewels and fuel - the Floating Lands.
These huge masses are inhabited by the Flinarj, a peaceful race who built machines to allow their land to float in the sky to avoid being constantly attacked by the Quarriors. ZMTA tried to take the lands by force, but they're protected by an enormous shield.
The shield is powered by 24 generators, all of which have to be destroyed to enable the ZMTA access to the lands. You must travel from floating world to world, finding and destroying the shield generators while, at the same time, successfully mining enough fuel and cash in order to get to the next land.
SOUND
One of Diggers best features was its blissful ambient soundtrack. It was the best piece of music I'd heard all year and I'd quite happily let the game play on its own just to listen to it.
Musically, Extractors isn't quite as dazzling as its original counterpart. There isn't a specific tune that plays while you do, but there are a number of sound effects that add a certain suspense to the game.
There's a fair amount of speech within the game. For instance, whenever you enter the trading centre a character will tell you exactly what's out of stock. The animated introduction also includes some digitised narration which makes the game seem almost like a fairy-tale.
To sum up the sound, in some aspects it's far better than the original game, but in others it's far worse. The inclusion of more high-quality digitised speech is a definite plus point, but the loss of the chill-out soundtrack is a big thumbs down.
The new minimalist themes within the game are OK, but they're nowhere near as good as the original soundtrack and due to this little factor Extractors has lost some of its atmosphere.
A System remedy is at hand though. Switch on your CD player, slap on The Orb's Adventures Beyond The Ultraworld or Future Sound of London's Lifeforms and hey prestor, instant ambient atmosphere.
37%GRAPHICS
Extractors, as it did last time around, uses 256 colours throughout the whole game. Even static title screens are very impressive - even more so than the ones in the original Diggers adventure. Just have a glance at the page to admire just how good they are!
Other graphical feature include six totally different terrain types, each with its own set of animations, colour cycling effects and parallaxed backgrounds. These varied levels are all easy on the eye and they're so distinctive that it feels as though you're playing an entirely new game every time you progress onto the next level.
Millennium were the first company to use digitised sequences of film within their games. You must remember the animation used in the CD version of Robocod. Extractors has its own animated sequences that pop up between and during levels.
These rendered sequences were all created using 3D-Studio and look very nice indeed. CD32-owners who own the Full Motion Video cartridge will get the best out of these animation, but having said that, they do look quite good without the need for the add-on.
The game certainly looks a lot sharper and more colourful than its original counterpart. Overall I can do nothing but compliment the graphic artists for the superb work they've done on Extractors.
85%OPINION89%
I loved Diggers, but due to the type of game it was (is?) you had to use that part of your body called your brain. I know it wasn't a mindlessly violent shoot-'em-up or a sickeningly cute platformer, and I know it takes anything from 20 minutes to an hour to complete a level, but this was no reason to banish Diggers from our gaming world, never to be seen or heard of again.
Diggers had its faults though. The levels were a bit too open-ended and left you wandering about, sometimes clueless, for ages. Extractors is different - you've not got several specific tasks to achieve and thanks to this, the game as a whole becomes far more focused and enjoyable to play. New features such as the training level, new characters and the healthy return of an interactive book all go towards making Extractors a highly polished product.
There are literally thousands of hours of play contained within the game, so it's not going to be something you'll tire of easily. It is fairly hard to get into at first and not everything seems straightforward but play it for a week (not constantly, you're not that sad!) and you'll grow to like it.
Extractors will appear on the CD32 only, as it's impractical to try and make it work on the lower-end machines. Luckily, A1200 and A4000 owners with a compatible CD-ROM drive will also be able to experience the wonderful worlds just like their CD32-owning chums.
When Diggers arrived on the games scene it literally blew me away due to the time of the release and the newness of the CD32, and although technically Extractors is a far better game, it still won't be a piece of software that'll appeal to everyone.
Extractors is graced with some of the best graphics I've ever seen for this type of game and it's packed to the brim with more addictive gameplay than you can possibly cope with.
Fans of Diggers will no doubt be interested in Extractors, but I hope that Millennium gain a few more fans through this release and people don't ignore it this time around.