Don;t you just love Breakout? That classic bat and ball game of yesteryear that inspired a whole generation of 8-bit owners to write their own crappy BASIC versions. It's also inspired a few software houses to offer their own interpretations with varying success.
The most famous of them came in the form of Arkanoid and Arkanoid 2 - Revenge of Doh, which transferred the pile of blocks to outer space and threw in all kinds of space artifacts: lasers, bombs - you know the sort of thing.
And now French softie Silmarils offers us Bunny Bricks, described as a cross between Breakout and a baseball game.
The control method is just too fiddly
You play Bunny and, armed with only a baseball bat (and few collectable extras), you have to clear away loads of screens full of loads of blocks. It isn't easy, partly because of the tricky control method. You often end up diving to the ground when you'd really prefer to be swinging the bat.
The bat has such a wide reach and the ball stays within strike distance for such a long time that a simple tactic soon emerges. Just stand in the centre of the screen, constantly swinging your bat, and only make a move when it becomes clear the ball isn't going to reach you unless you do (about one time in ten).
There are, of course, circumstances in which you need to hit the ball from a different place, to get it through a particular space for instance, but by and large the standing tactic is the best. Try to run ambitiously around the screen and you'll end up flipping at the air a lot.
Anything else? Not really. You can only move left to right along the bottom of the screen, you have three different ways to hit the ball, there's some sort of plot involving your bunny girlfriend being kidnapped (that's original) and you'll learn more from eyeing up our guide to the first few screens.