As you may have already guessed, Allo Allo is a TV-licensed game from the extremely funny BBC hit series. Many an evening I sat in watching this hilarious sitcom, amazed at the comic genius of it all, chortling in merriment as Rene Artois searched around for the Fallen Madonna with the Big Boobies by Van Clomp, and the idiotic English Policeman mispronounced his French vocabulary.
And not forgetting Monsieur Alfonse's Dickey Ticket. Ooh pass me a needle a thread, I think my sides have split.
Well the game sticks very closely to this story line and copies the same kind of humour ("Goody, Goody, I must buy it!" I hear you cry) but do not despair yet, mon ami. The game isn't half bad really. Well, sort of.
It's a basic little platform romp but with some nice touches and luckily you have to turn off the dreadful accordion music soundtrack.
Right then, so off you set as Rene (or Michelle of the Resistance in two player mode) to find your Knockwursts with the stolen paintings in. You can be helped along by your friends and associates by throwing the various objects (teapots, vases, even the odd bra or two) that can be found at them. They will then spring into life and help defeat your enemies in some way.
For instance, Edith will start singing which will temporarily deafen the baddies (in the form of German guards) and stop them coming after you. Or Yvette will flash her stocking to distract them (the best part of the game according to some here in the office which doesn't really say much!).
Graphics-wise it's quite good. The house, for example, is well drawn and there is a lot of attention to detail. Even the layout is the same as the set on the television.
The characters are easily recognisable from the series, too. For instance, Rene remains the stumpy, plump geeser complete with dodgy moustache (how he managed to get those saucy waitresses into the stock cupboard I don't know).
There are some good cartoony effects such as characters having birds tweeting around their heads if they have been hit, and the typical cartoony words like "pow" or "zap" appearing above them.
Playability is a tad limited though and in two-player mode it's really strange only being able to see one of the characters at a time. Even though invisible characters cannot be harmed by guards, they can still move about or be inured in a fall, which is a bit silly.
The way the "Game Over" is signalled also becomes intensely annoying. Rene just shrugs his shoulders and goes off to hide in a cupboard. It's really difficult to replenish your life meter, too. It should be done by collecting bottles, but they're impossible to find when you really need them.
The difficulty level of the game is about right but how long this French buffoonery will last is hard to say. The humour becomes rather tedious after a while as does the gameplay. Frustratingly addictive? Nope, just frustrating. Pass me the Stella Artois...