World Golf logo

Reviewed by Andy Maddock

When this arrived in the post I had never been as excited as Christmas 1983 when I got a pet Donkey called Orbit. And that's true. And what was my excitement due to? Well, it was the fact World Golf arrived in a CD case. It had to be a game for the CD32, a game which would spring life into our now dusty and tattered 32-bit wild machine.

Without haste I spent half an hour searching for a power pack to give the CD32 a new life. It was all set up. I was ready. I opened up the case to cover a cleverly made CD case which to my disappointment held... floppy disks!

After I was persuaded to come down from the office roof I sat back and though hard about the whole concept. Some stationerey meister somewhere in the world must have thought of this, and my one and only question is, why? To design a case to protect invaluable information stored on floppies in the shape of a CD case with exactly the same specifications surely must be one hell of a coincidence - or was it? It was partly my own fault as it did state 'Amiga 3 1/2" Disks' on the front.

For a keen golfer all the options are there to make it as realistic as possible

So. Golf then. It's not particularly a great sport in my opinion. But when I'm a middle-aged businessman with a Sunday morning round of golf to look forward to my opinion may change. As it stands, it's basically a chance to smash golf balls at people, blaming the results on the wind and forgetting about to shout "fore".

Apex Software are kicking off their Amiga game career with a golf game. It may not be the best choice although to be honest, we have waited for ages for a proper effort to follow Microprose Golf.

World Golf is viewed from a top-down, slidey kind of view. It's difficult to explain. Your little golfing sprite is about 10-15 pixels high and it looks as if the main aim is to make it more of a simulation for avid golfing fans than a graphical feast for any type of gamesplayer to pick up and play.

All the options such as clubs, direction and power are on screen and can all be fiddled with to enable you to make a half decent shot. The animation may not be quite what it should be but it's possible to live with it - you'll always be more conscious of where the ball's going rather than where it came from.

What do you want from me?

If World Golf takes your fancy then why not order it via mail order. if you want to order by credit card call 0114 296 7825, or it's also available from:

8 Gosling Gate Road
South Yorskhire S63 9LU
If you have any quries call the enquiry line on 01709 890552.

Final word

World Golf may not have the graphical advantages of delights such as Sensible Golf, PGA Tour or Microprose, but for a keen golfer all the options are there to make it as realistic as possible. There's also a nice little character design screen that certainly doesn't look like the one from Sensible Golf. Honest.

I'm pretty sure this will appeal to the golfing fans amon you - although I'm not so sure about the neutrals. But, what the hell! It's only £15!

World Golf logo

In which Andy Smith proves that there is such a think as a good review spoilt.

There's this little chap in the middle of the screen. There's this little cross-hair that the player moves around the screen in order to direct the ball once it's hit. There's this little power meter at the bottom of the screen which controls the strength of the shot. There's this little picture showing the player what club he's going to use for the next shot. There's not much more to say about this computer golf game.

Cyber Money
A good walk spoilt? Quite probably. A good blank disk spoilt? Nah, that's a bit too harsh. There's nothing really wrong with the game, it's just that it doesn't manage to make itself very appealing.

There's nothing clumsy or awkward about the control, it's all very easy to get to grips with, it plays pretty much as you'd expect a computer golf game to play and it doesn't fall over or crash. It even has a 'skins' option which is fun because you can play for 'cyber money'. That's my new phrase for money that you can't actually spend because it only exists in computer games. Actually, I bet that phrase has been around for years already, but I only thought of it the other day so I'm going to keep using it whenever I get the chance.

Sensible Golf's a better game (AF74 81%) so if you're looking, particularly, for a golf game then that's a better choice. Not that I liked that game much either. Cripes! You can't go around saying you didn't like a Sensi game! Well, I didn't like it so there you go.

There's no way I would have given it 81% for a start. I would probably have given it something like 63-64% tops.

Motor Racing
Oh! Nearly forgot. You can have lots of players in the game - well, four out of a maximum of 64. Imagine sitting there waiting for 60+ computer players all to have their turns! I bet some people do it as well! There really is nowt as strange as folk!

There are also five different courses to play on. Though what the differences are between golf courses is beyond me. I mean, in motor racing and stuff you can see the differences between different courses - some have lots of straights where you can go really fast and some are really twisty. What's the difference between standing say, here, and whacking your ball towards the pin which is way over there? 'Ah, but the subtle placing of bunkers and things', the golf fans cry. Rubbish. They're all the same and that's that. And it's a bloody elitist sport.

Where are all the municipal golf courses in the middle of housing estates eh? And no, you can't put a motor racing course in the middle of a housing estate (although that's an arguable point, especially if you live on a housing estate that's anything like the ones I grew up on), because all the kids would get run over (just like they did on the housing estates I grew up on. The only difference these days is that the Capri is no longer the boy racer's drag car of choice).

Sorry, it's a golf game that's all right, but not very brilliant.

World Golf logo

Golf is not quite as tedious as fishing. Discuss.

Coverdisk aficionados will be familiar with World Golf after its jaunt into demo territory last month. Unfortunately familiarity breeds contempt and having initially been enthusiastic about the demo version I've come to the conclusion that World Golf should have strayed no further from its cover-mounted blue plastic.

It's all quite straightforward. You see, I was expecting something which not only differed from the demo but was also an improvement. Something which me to the joystick as though it were a magnet and I was a big fat chunk of steel and not (say) a sponge-cake.

After all, if it could happen with Tennis Champs, then why not World Golf? Perhaps it's because there is no Mental Software, or Audiogenic and consequently no Super prefix to World Golf. Or perhaps it's because its author Dave Kirk works under the PC-induced title Apex Systems, based in Rotherham. Whatever it is, the fairytale ending of Super Tennis Champs never really begins for World Golf.

By following the hard drive install instructions I'd hoped to eliminate the annoying wait between commands and holes apparent on the demo. And though our A1200 boasted a successful installation it quickly suffered a bout of shizophrenia and refused to load from Workbench.

So I'll never know if the teed-up golf ball and 'Loading' symbol appears if playing off the hard drive. What I do know is that prolonged playing results in the aforementioned symbol becoming emblazened on your eyelids. The upshot being that when I stepped outside the office last night I didn't notice the snowball heading for my face. Tch.

World Golf is a plethora of good ideas cobbled together by what one imagines to be one bloke, in his shed using his little brother's upgraded A500. Options exist to play in a four-player tournament, for money in the 2-player 'skins' mode or just practice.

You are then afforded the choice of five courses, three of which are in the UK - the other two remain unheard of - thus making a mockery of the international game title. I consider myself of average golfing ability and so ignored the other four levels of difficulty and then lazily activated the auto-caddy option.

Big fat chunk of steel

Then I designed my little golfing buddy to look like my own good self and hell, I even switched the ambience on. And those, readers, are the options.

You will not (for instance) discover an option which allows you to switch the computer-controlled players off. There isn't one because there are none. (The 64 fictitious players which appear in name-form only on the leaderboard barely compensates.) You'll struggle (say) to alter the ferocity of wind on the courses. There is no wind. A-ha-ha. A golf game without wind is equivalent to bangers without mash, fire without smoke and Tom without Jerry. It should never happen. Robbing golf of wind reduces the game to crazy golf at Minehead proportions. Only indoors. When it's closed.

After wading (ahem) through the options screen, you are ready to tee off. You'll note the name of the human player which now appears above the head of the minute golfer which, on the one hand, is a good thing because otherwise you could spend hours trying to find him - which, on the other, might be fun.

A quick glance at the information displayed on screen reveals (sensibly) the ball lie (whether it's on the fairway, in the light or heavy rough or trapped in a bunker), the hole, it's par and stroke about to be made and the number of yards left to the hole.

The overall score of each player is also noted next to your more than adequate set of clubs. Clicking on each club will reveal the distance which each is capable of hitting the ball. And all of this is good.

The ball has now doubled in size

What also impressed me is that the ball has now doubled in size, thus halting some hilariously frustrating scenes in the AP office when valuable time was spent controlling a speck of dust. Yet the auto-caddy continues to puzzle me. What a remarkable sense of humour he has: "Oh yes, you definitely want to use a seven iron for that."
Swoosh. Crash. Tinkle tinkle.
"Did I say a seven iron? I meant a putting wedge."

His method of selecting the clubs is based on the distance which the ball will travel with each club if hit with 100 per cent power. So if you are (for example) 105 yards from the hole you will be handed a putting wedge - capable of striking a ball 100 yards. And though it's difficult to see how much a simple device can go horribly wrong, it does. Frequently. Still, you can ignore his selecting of clubs but then that rather defeats the object doesn't it? Tsk.

Playing the game is actually quite pleasant. Not spine-tingingly exciting, just pleasant. There is the press-for-power-press-for-direction control method which PGA European Tour Golf and Sensible Golf also endorsed, some lakes, some raods, some trees and bunkers.

There is only one view from hich to play the game, preventing you from viewing the hole from the tee (though pushing down on the joystick and clicking will reveal the hole in its entirety) and a cursor which you point in the direction of, er, the hole. Get to the green and this is where the problems begin. (Heavens. - Ed.)

It's impossible to move the cursor any further than a set distance from the golfer. As a result, my golfing buddy frequently blocked my view which surely can't be right. Also, there is no indication to the lie of the green other than some light green arrows randomly spread in the guise of a pretty pattern. Putt successfully and you hear a plonk. Not (for instance) the round of applause usually generated on such occasions by the crowd. Hang on, there is no crowd.

Sadly, the World Golf I'd hoped to review is like the wallpaper border I've been trying to buy for my room. It exists, but only in my head. Nowhere else. I was expecting something entirely different and improved from the quirky PD-like AP58 coverdisk demo. When I played it, However, it was evident that World Golf is an extended PD-like demo and so bludgeoned my stupid optimistic brain with a steadfast reminder of reality. Thanks, if only for that.


When I go out for a round of golf I want to look my best. Now, thanks to the Spring/Summer golf collection by World Golf's own exclusive designer, I can. Bright colours are all the rage this season and these fine threads are a must for any self-respecting golfer's wardrobe. With the added advantage that this great line in sports casualwear doubles up for evening attire. I wouldn't be seen in anything less. Literally.

World Golf World Golf
World Golf

This symbol appears on screen for approximately the same length of time as the game itslf. Here are some suggestions to make it less annoying:
1. Get used to it by staring at this picture for a week.
2. Impale your eyeballs on a metal spike.
3. See 2.

World Golf logo

Price: £14.99 Publisher: Apex Systems see text

Quote of the month: "I played the cover disk demos of Sensible Golf, and frankly, I was not impressed". So writes Mr David Kirk of Apex Systems. Of course, the difference between Mr Kirk and most unimpressed readers, is that he actually did something about it - he went and wrote his own version. Oh yes...

It is indeed true, for here before us we find World Cup, an interesting little offering that comes courtesy of mail order only for the bargain price of £15. There are five famous courses to choose from (Castle Pines, Gleneagles, Little Aston, Muirfield Village, and Wentworth), 63 individually skilled computer opponents to challenge, and the option of up to four human players. There is also an auto-caddie option, where the computer points you in the right direction and selects the correct club for you.

The game format is nothing particularly new, with the good old power-bar making an appearance and, on the whole, it all holds together well. The presentation is nice and clear, the sound effects are as effective as I guess it is possible to be with a big empty field, and everything works as well as you would expect. It is just that it is a bit unremarkable.

The graphics are simple, but do not really offer the player much in the way of reward, while the gameplay is a bit too basic to warrant any striking comment. It really is just a straight forward cross between Sensi Golf and the millions of other golf games we have seen over the past few years.

Because it is so plain, there is nothing to rave over and, similarly, nothing to really moan about. The only possible complaint (and perhaps where Mr Kirk should have a look at Sensi) is that the scale does not change when you get onto the green, making accurate targeting and power selection a lot less comfortable.

There is also a problem when, if you are right by the hole but technically off the green, it defaults to irons, leaving you to misjudge and tonk the ball over the other side again (and I do not remember golf balls bouncing like ping ping balls either!).

As for Mr Kirk saying that he made this game because he was disappointed with Sensi, well, I think it is a 'people in glass houses' situation. Should you fancy a copy of World Golf, you will want to send £14.99 to Apex System, 8 Gosling Gate Road, Goldthrope, Rotherham, South Yorkshire S63 9LU.