Wish it like to run Waterloo Station? Can your ticket collectors halt the advance of the fare dodgers or will they be able to regroup under the clock? In an exciting new wargame from Pss... What? Nothing to do with trains? Oh, that Waterloo.
Ahem. Napoleon was famous not only for his brandy, but also for his Waterloo, of which it has been said that all great men will meet theirs (and not only by Abba).
So it was that on the 18th June 1815, Wellington found himself on top of a hill in central Belgium looking across a very narrow valley at the massed guns and troops of Napoleon's army. An awesome sight, for Napoleon had arranged his larger number of men on the opposite face so as to be clearly visible, thus gaining the maximum psychological advantage.
Wellington faced the most uncertain battle of his career. He could not count on the Prussian reinforcements arriving in time, much of his army was made up of semi-
Pss has produced a package which attempts to mimic faithfully the conditions and atmosphere of that historic of moments.
You may take charge of either the French or the Allied armies to see if you could have changed history.
What sets this apart from other battle simulations is that there is no godlike overview of the entire field of combat - you can only see from a ground perspective. If you want to make things even more realistic you can choose only to see the field from your HQ, meaning you will have to move around a lot, which is dangerous and time-
Another way in which Waterloo surpasses other wargames is the intelligences of the company commanders. In the early 19th century, due to lack of efficient communications most company commanders felt free to "interpret" orders from a higher authority in cases when they felt the order was out of date or where they had a special local knowledge not possessed by their general.
This means that Wellington and Napoleon did not directly command their troops, more sort of request them to do something. This can get very frustrating when troops refuse to advance, or worse, go charging unsupported into the enemy strength.
It becomes easy to understand how certain generals were more favoured and given command of larger number of troops or more important positions on the field.
Messages, orders and battle reports must all be sent by rider. So by the time information is received, if it is received, it may well be too late or hopelessly out of date. I once received a battle report from a front-line general more than six hours after I asked him for it.
Clearly a lot of important decisions have to be made intuitively with little or no knowledge of the current situation.
The command parser is fairly intelligent. All the orders are grammatically correct, but it can be a little pernickety about the spelling of obscure village names.
Graphics are OK, but can be painfully slow in places. They are more than adequate to play the game, and a nice touch is the roving mouse, which can identify most buildings and troops. A shame the pointer couldn't have been used for giving movement orders.
If you only ever buy one computer battle sim, make it this one. This is the most complete and realistic wargame I have every played.