INTRODUCTION
UFO actually stands for Unidentified Flying Object, as most people already know. They tend to associate them with triangular space things that whizz through the sky at millions of miles per hour. The theory is Aliens. That's the explanation!
Many years have gone by while scientists have studied all the evidence, yet there's still no concrete proof that these little men do or don't exist.
If they do, they obviously don't seem to be planning to attack us or wipe us out in the future. They just seem content researching us. Some people claimed to have been examined or monitored by a weird method! Is it rue? Who knows? What would happen if they did find a reason to attack us. What would we do? The thought is terrifying. Well, sort of.
Recently, over the South Manchester area, there have been many sightings of these unknown objects whizzing over the Pennines. Are there other life forms living in new galaxies using technology far more advanced than anything we've ever dreamt of?
Aliens, supposedly, have access to small, shiny vehicles that can travel in depths of any galaxy they please and never get pulled up for speeding. And what do we have... the Amiga 500?
STORYLINE
The idea is to take control of Xcom which is a secret organisation planning to wipe out invading UFOs - who, incidentally, have decided to attack. The only way of defeating them is to shoot the UFOs down to the ground and search the wreckage for technology to use against them. This is where the strategy aspect comes in.
Deciding on what weapons to research and the type of armoury for your soldiers is, unfortunately, your first worry. You then have to land on their territory and defeat them. Only by constant research will your army grow large enough and strong enough to enable you to even think of attacking the aliens.
Once you defeat them you will learn more about them and their way of thinking. After a while you may be able to predict their moves and form different strategies.
A number of important decisions have to be made to prevent the UFOs attacking your base. Once you have made ground and established yourself as a leading base, you can extend your community and set up plant elsewhere within the world. To do this you must send out your jets to patrol the vicinity to check for unwanted guests - disposing of them immediately.
Sending out various Interceptor jets to shoot them down is a good thing to do to make an area clear. You can then think about sending out a passenger ship carrying all your soldiers and ammo. This is very dangerous as you have no real knowledge of the UFO's crew or cargo. It's your job to organise your troops safely and control them through the exploration stages, and this is where the action begins.
ADDITIONAL INFO
UFO is now available to all 500 owners. After being released on the 1200 and CD32, the 500 version follows suit. Compared to the superior versions, it's basically another run-of-the-mill 500 version - vastly slower, and generally a 500 feel to it. If you've never played the other versions then you haven't really got anything to compare it to.
Collated to other similar strategy games with a twist of adventure, it doesn't really touch them. The two that stand out from the rest are Space Crusade and K240, which are both incredibly in-depth and contain livelier action sequences.
SOUND
Atmospheric tunes are usually the norm for strategy games, and UFO is no exception. It has its fair share of eerie tunes blending in well, suiting the action and graphics, but the effects are fairly limited to the odd bleep, resembling gun fire. There isn't much to write home about in particular because the style of the game is progressive rather than action all the way.
The action scenes could have been spiced up with some speech or sampled aircraft noises, which would have added to the realism. However, as it stands, the music and sound effects are really both adequate because you don't really take much notice of them. Actually, you may as well make your own sounds. Eeeee
GRAPHICS
The graphics are probably the best part of the game. They are chunky yet very detailed. However, the only let-down are the actual combat sequences on the ground, which are very bland and could easily have been improved. The world map is very well drawn and the actual stills of faces, equipment and transporters are very good. Overall, the graphics are clear and adequate.
Obviously, the main factor for a strategy game is to be detailed and playable rather than very presentable. The graphics and sound are much of a bonus if you're going to be constantly engrossed in your tactics and strategies - the presentation will not play too big a part in your initial reaction.
The animation of the game is slightly different, and becomes very jerky during the ground battle scenes. The limited amount of frames of animation look unfinished and very unprofessional, which make the battle scenes, in particular, very sluggish and every clumsy. The control system then becomes awkward and results in a game which hosts a whole load of detail being disappointingly let down by slightly minor, although very poor finishing touches.
74%OPINION67%
The menus are well implemented and easy to use, although the lack of on-screen information takes a toll at important parts of the game - constantly looking at the manual to get started becomes very boring, very quickly.
Now for the 500 version itself, I'm afraid it's not as fast as I'd hoped. They've tried to keep the disk swapping down to a bear minimum and they've succeeded, but it's the accessing of the disks that now becomes the ig wait. More or less every icon clicked on needs a few seconds of access, and if you click on the wrong icon you'll have to wait to get back into the game. Through this, I lost interest very quickly.
I must admit, the amount of detail is fantastic and it's certainly one of the most in-depth games I've played yet. It contains all sorts of information on guns,ships, ammunition and troops, and is a real statistic buff's heaven. Unfortunately, this isn't me.
If you enjoy strategy/