Torvak was miffed. Having nipped out to buy a packet of Polos and fight a quick war, he returned to find his house a smoking ruin. The destruction was the work of the Evil Necromancer. Angry, embittered and homeless, Torvak swore to avenge his fallen kinfolk by slaying the wizard who did the dirty deed.
Torvak is another one of those fur clad heroes who bears a grudge badly. The has to battle through five, four stage stage levels to reach the Necromancer and get even. Each level is packed with its own blend of foes, who are all eager to take the Torvak treatment. Individually, these monsters aren't that tough, but they kill by whittling Torvak's power points down with repeated small hits.
Strategically-placed tombstones can be found all over the place which Big T can smash to collect treasure, extra health and potions. Lying in inconspicuous places are weapons of varying power that help fend off the growing legion of monsters. His first weapon is an axe but this can be upgraded to a sword, war hammer or morning star, each of which is useful at certain moments.
Unlike most joystick wattiors, Torvak doesn't fight as fast as the fire button. Initially he's beaten to the punch by even the slowest foe, which makes fighting awkward but not exciting. Only by collecting speed-ups and better weapons can his reactions be improved. There's also the chance to pick up long-range shot potions, give the furry fella five or ten blasts of distance blade power. These are few and far between and are best saved for use against the end-of-
In a further variant to the hack-and-
Torvak is not fighting a single battle here, but a drawn-out war of attrition. On top of slicing the Necromancer's lackeys, Torvak must negotiate the usual array of floating platforms, lethal lava pits and fatal waterfalls. Torvak is a test of timing, where speed of sword stroke is not always the primary concern.
GRAPHICS AND SOUND
Torvak is a heavy metal hero, complete with barrel chest and flowing locks. The backdrops grow more menacing by the level and show a healthy variety in design. Monsterwise Torvak's opponents never make it into the big league: they are well drawn but never reach terrifying status. Finding the treasure tombstones can cause problems, because sometimes they are hidden behind the immediate foreground, but once you know what to look for there's precious little mystery. The on-screen slaughter is supported with a good range of tunes, but none capture the mood of a grief-
LASTING INTEREST
Torvak effectively has fifteen levels to explore and five guardians to bash. Initially his lack of fighting speed hinders the killing, but power-ups soon cure that. The repetitive and weak monsters mean Torvak is a game for dogged battlers, exhibiting few nail-
JUDGEMENT
Torvak the Warrior follows in the fabled footsteps of Rastan and chums. The formula has been followed rigidly, with few extras thrown in. The levels are sub-divided into three with a guardian forming the fourth and final part of each section. The energy-eroding enemies are familiar friends, as is the ease with which they are dispatched. Generic similarity is not necessarily a bad thing. Rastan was a good game in its day, yet that was long ago and little has been added to help things evolve. This limits Torvak's gameplay to just a lot of leaping and chopping, a fact that seriously hampers the game's staying power.