GREETINGS TV fans! Welcome to the 2238 MegaCorp Industry's annual "Ground Defence Games" brought to you exclusively by the Century 23 television network!
So begins Thunderstrike, and as you might have guessed, you spend most of your time flying around blasting the gubbins out of everything that moves.
By means of plastic TV presenters and a good rendition of theme from "Rolleball" (yes, I do know what its real name is) thre is a nice feeling of oppressive evil.
The hero is a faceless macho pilot, and his/her adversaries are computer-
Basically any scenario would have done, but instead of shooting aliens or Iraqii MiG fighters, you shoot lifeless targets. Is this what the future holds? Perhaps wars could be fought in this way, with casualties limited to hardware. If only...
Coming from the same software house that produced the wickedly enjoyable Resolution 101, Thunderstrike has a lot of groundwork to do to equal that game's technical merit, never mind exceed it.
In the end, it just about manages to sacrifice a little speed for some extra-
Your ship appears just in front of you, and as you drag your mouse around the table it ducks and dives in rather a pleasant manner as you zip over the coloured landscape.
There are things you need to guard from the aliens, otherwise they sit on them, destroy them and mutate. Solution: Blast 'em.
There are things that fly around and shoot you. Solution: Blast 'em.
Ah, what the heck, just blast everything. But carefully - each wasted bullet can result in a drop in performance at the end of the level. If you want to get far in this game, you need to be accurate.
If you were to re-map the three dimensional images into a two dimensional playing area, the game would end up with would bear a startling resemblance to the ultimate classic Defender. What I would give for a Defender cabinet in my living room! It just goes to show that a good game will endure for ever.
For something as technically advanced as the solid 3D graphics in Thunderstrike, they move fast. Of course, it doesn't matter how complicated the calculation behind the scene are if they don't move fast enough as to be playable. Relax: Thunderstrike is as playable as you wish it to be.