Gosh. It's not often you come across a game that pulls back the bounds of expectations and redefines a new category of Amiga software. First it was the computer game, then it was the videogame. Then, when the software houses decided they wanted to actively seek out potential adult buyers of their products, they coined the pretentious phrase 'interactive entertainment'.
Test Match Cricket goes one further than that. It's full blown 'non-interactive boredom', from the graphics, to the method of 'non-interaction' to the gameplay, to the time taken to play the game, nothing is of interest. Quite literally nothing.
It's designed badly, it's unattractive, it lacks a feasible control interface. It's terrible.
The game comes on two disks. One of them is a save game, although it really should be a 'please save me game'. The game cons you into thinking that some of your input is actually worthwhile but after you've played for a mind numbing time (this could be anything from five minutes to two hours - time and the desire for life loses all meaning during play) you realise that the only strategy that exists lies in the swapping around of either the bowlers or the batters. And that small amount of excitement only lasts for a brief five or six seconds.
The manual (which incidentally to save production costs is a photocopied rag held together with two staples) covers four other games in the same series.
All of your actions are carried out by pressing the keys and the game is so badly programmed that the mouse pointer is exactly the same colour as the background. They would've away with it too if it hadn't been for that pesky mouse.
In conclusion,Test Match Cricket isn't just an enemy of the Amiga market, it's a blood sucking leach. Burn it off with a cigarette today.