INTRODUCTION
New Zealand company, Acid Software are really building a reputation for top-quality software at the moment. Just a few months ago they released the superb Guardian, a 3D isometric shoot-'em-up, then followed Roadkill, a stunning overhead racer.
This time they are once again concentrating their efforts on another racer - one that has a hard act to follow if it wants to live up to the reputation of its predecessor. Yes, it's the sequel to their highly acclaimed race-'em-up, Skidmarks and has many new features. There are new cars, caravan towing and new tracks a-plenty, but with all the current racers around can it still stand up to the competition?
FLASHBACK
Fun race-'em-ups are undergoing a bit of a revival of late. We've had Team 17's ATR which scored a healthy 89 per cent, and was packed with playability thanks to being able to win money to soup up your car. ATR also had some very nice looking, varied tracks with tunnels and oil slicks on the road, and although there were only three cars they all handled significantly different. However, in Skidmarks 2 it actually feels more competitive and the rough and tumble approach works well as you all scramble to the finish.
Skidmarks 2 will aos have to watch its back from the new competition, Arcane's racer Turbo Trax, which also looks very promising.
Another fun racer that springs to mind is Micro Machines - the table
This time round, Skids' 2 has a lot of advantages over its rivals with its many options, multi-player features and many screen modes. It also ha millions of cars to choose from - where else can you race cows towing caravans?!
PLAYABILITY
Playability is what Super Skidmarks is all about. It's a pure race-'em-up, there's no doubt about that, and whereas other racing games penalise you for bumping into other cars, this one actively encourages it! You burn off from the starting line in try 'boy racer' style, nudge other cars into the barriers, skilfully steer around the bends and negotiate the ramps. And what great fun it is too!
Unfortunately, there isn't a feature where you can collect bonuses or win money to upgrade your car which would have provided more longevity to the one-
Where the game really shines, though, is through the multi-
There are plenty of different tracks available now to test even the most experienced racer. Twelve new ones have been included, plus the game is compatible with the original 12. Each has a variety of challenges from the simple figure of eight tracks to complex, windy courses with hairpin bends and ramps or bumps you will need to leap over in true rally style.
A lot of the tracks have arrows showing you where to go but it still takes a lot of practice to learn where you are going, how to master the corners and the like.
Control of the game is either via the keyboard or the joystick. The accelerator on the joystick is implemented by pushing forward or by pressing fire, and the keyboard controls are either through the arrow or control keys. Both work equally well and a lot is down to which you think is faster.
Skids 2 caters for both the experts and those new to the game because you can change how the car handles. For example, as well as the usual Classic you can choose Slippery which makes the car totally difficult to handle, or Pedal Car which gives you a chance to practice - and if you haven't played it before you're going to need it!
The trick is to treat the vehicles like Rally cars and try to slide them round the tracks rather than steer them around. And it's recommended you don't take your finger off the accelerator button!
Oh and while you wait for the disks to load you can have a game of Pong - a nice, novel touch that saves you sitting around doing nothing.
OPTIONAL EXTRAS
Super Skidmarks 2 has plenty of extra features this time, including the ability to customise your own vehicles. Bu using Imagine 2 you can render your cars and add them to the game.
Acid Software are going to be releasing their SkidMarks Racer magazine for fans of the game which will inform players of new tracks and upgrades. It will also run competitions such as designing trackside details and a car modelling competition. A GrandPrix registration section will let readers contact each other to organise race meetings and through a BBS, schedule playoffs.
The game is hard disk installable but Acid feel that because of Piracy problems they have not yet made the track disks installable. However, they are hoping that with the first issue of their magazine they will be including a Track Disk Install utility.
The multi-player aspect of the game is brilliant and the game supports four joystick adapters which connect two extra joysticks via the parallel port - the manual even contains instructions on how to build such a device.
Skidmarks 2 also has improved comms support for local and remote linking, so if you have a Modem you can link to other players and race over the phone lines.
Another nice addition is the different screen modes available. There's Hi (on an AGA machine) and Lo-res (low gives you a large, closer view of the cars) or if two or three players are taking part then the screen splits either two or three ways. A Shared screen mode is also available for four-player team racing.
AGA owners can also race up to eight cars at once and if your machine has more than 1Mb of memory, you will be able to race more than one type of car in one race and listen to the option screen music. Talking of sound, it is also possible to replace audio samples in the sfx drawer with your own.
SOUND
The game starts with a loud rock tune which gets you in the mood for some serious racing. It's not the kind of tune you'd like to sit and listen to but it does fit in with the feel of the game.
In the actual game itself you do get some very good authentic racing noises. You are given a countdown bleep before each race, your engine roars into life, there's a clash of bumpers as the cars fight for pole position and tyres screech as you spin around the next bend. This all conjures up the competitive racing spirit in you and has you tearing round the circuits like a thing possessed.
A quirky addition is the horn - you can activate this by pulling back on the joystick or left and right keys together. This is great when you are right behind someone and you can let rip with the horn before sneakily overtaking them on the inside.
Music kicks in again on the options screens and it's adequate enough and fits in, but as I say, you won't want to listen to it for long.
70%GRAPHICS
The original Skidmarks was never the most graphically high-tech of racing games but was definitely one of the most appealing. It gave the genre a whole new slant with a real fun, almost cute, look to it with its miniature matchbox-
As stated before, there are the vehicles from the original plus others, including the option to race some cows and tow caravans! This all looks terrific and adds a very humorous touch. The different cars are all fantastic, from the VWs to the Midget, and there is even the option to change their colours from the blues and greens to a fluorescent tone.
There are many more tracks incldued this time with a variety of different settings. There's an icy terrain,a desert, and a Grand Prix circuit among others, and each works really well with bright colourful backdrops and plenty of detail. Miniature spectators fit in with the cute style, and other additions such as signs and advertising hoardings look good.
A lot of the graphics have been designed with the gameplay in mind, for example, textured tracks and ramps have been included to provide a more challenging race, but they also look good - especially when the cars leap up into the air over the bumps!
75%OPINION89%
This is one hell of a race-'em-up it has to be said. Okay, so it just relies on the racing part and has no bonuses or upgrades to strive for, but it's great fun, especially when you have two or more players. It works really well in bringing out the competitive edge in you and with all the different tracks it provides a challenge. The many different championships add variety too.
The extra cars you get this time round are a great aspect. Some are just there for novelty value, such as the cows, but with a light-
Caravan towing is more than just a novelty too because it is very tricky trying to race around the tracks with these cumbersome vehicles strapped to the back.
Graphics are not particularly advanced but they look colourful and fun, which definitely fits in with the feel of the game. The options screens could do with some work on them though - they didn't look particularly good and were fiddly to operate. It didn't look exactly polished and I would like to have seen something more user-
There were a few minor glitches and bugs along the way but I can't say they happened all that often or were particularly noticeable - they certainly don't detract from what is a thoroughly enjoyable game.
This is one of the most playable and fun race-'em-ups around and with the vast amount of new features added it's certainly worth a look, even if you have the original.