INTRODUCTION
The Amiga never seems to have a shortage of football management games around and developers are constantly bombarding the gamesplayer with updates and any number of variations on the theme. Audiogenic have caught on to the tend but given it a new twist. Gone are the lengthy stats and millions of charts and in its place is a more fun angle that works best with a more human approach.
It also provides an arcade section so you actually get to control a matc when your team get on Match of the Day. The A1200 and CD32 version have an in-built football game based on Wembley International Soccer whereas A500/A600 owners can send off for a copy of Emlyn Hughes International Soccer free of charge.
You play manager of lowly fourth division club, Folkford United in an imaginary Super League. Your ambition is high: To compete against the 31 other managers of the clubs in all the four divisions and to take your team to the top of Division One three times.
GRAPHICS
All the actions in Super League Manager are carried out via your manager's desk. This is quite a novel idea and adds realism. However, it is far from practical. On the desk are a number of files and each, as you can guess, has stacks of information inside. This causes a problem as they all look rather similar and you end up ploughing through them all just to find the particular you want.
Other than that though, the charts themselves are nicely set out and the newspaper idea works well. There are plenty of small touches to add authenticity such as Post-It notes or torn out memos, but the whole package looks rather dated - especially the matches you have to watch with the cheesy crowd animations.
47%SOUND
Aagh, what is this dreadful insult to my ears? Okay, I applaud Audiogenic for actually bringing some sound into a management game (most of which rarely have any), but this? Has Amiga technology not moved on enough for something half-decent? Listening to this you'd think not.
The phone rings in a horrible shrill tone of a '70 trimphone. You pick it up and talk to your secretary who's been possessed by a Dalek (and incidentally every other character you talk to speaks with the dreadful computerised wah, wah sound - sorry, it's the only way to describe it!). There's also a rather grim 'Hold' tune when you wait to be put through to someone. Thankfully you can turn some of these off which makes things slightly more bearable.
30%OPINION46%
This is neither a particularly good game, nor particularly bad. At first I liked the concept of a management game that wasn't heavy on the stats side, so the emphasis was on fun rather than serious realism, but this verged on the rather silly and irrelevant.
Yes, I can see that having a few novel touches like having to water your plant or answer fans' letters can add an authentic touch, but this just gets out of hand - you keep getting plagued by begging letters and if you forget to drink your cup of tea then the tea lady gets the hump and will start moaning to the players about you. Yeah, right.
And okay, call be me power mad but I really don't want patronising phone calls from the chairman telling me what to do!
Also, the way of accessing information, although unusual, is laborious, especially when the phone rings and you have to keep clicking on different pages before you can get back to the desktop.
The actual management side is quite basic but I think this will work well for newcomers to the genre, or for those that want a game you can quickly dip into and the option to play the occasional match is a welcome addition. Training your players is fun, and bidding for new players is good.
The more 'human' idea works well too, such as considering the players' different temperaments or skills which need nurturing, and the idea of getting reports form the Gazette is good. However, I really think that serious management fans are going to find this too primitive and there will not be enough actual matches for arcade enthusiasts.