IN Street Fighter you take control of one of the two young martial arts masters, Ryu and Ken. Extremely confident in your ability, you travel around the world and take on all challengers.
There are 10 different street fighting opponents to take on, two of each from Japan, America, England, China and Thailand. If you defeat both adversaries from each country you are taken into a bonus stage that allows you to earn more money by breaking as many bricks as possible with the traditional macho karate chop.
The Capcom arcade game was hugely successful because the machine had punch pads, which allowed the player to bash the coin-op as hard as he wished. The strength of the hit represented the equivalent force of an attacking strike in the video game.
Without this feature, Street Fighter even in the arcades was a very average karate game. At home awesome graphics do not an arcade game make. When they start to move the incompetence of the programmers is clearly shown.
The animation of the large sprites is so slow that you could make a cup of tea while the computer works out joystick-
The game suffers from the leg sweep syndrome, which means that you can progress easily to level five by using one move continuously.
Street Fighter could have been one of the games of the year, but because the programmers were content to take their money for an Amiga version and then simply port the game from the ST, it has finished up as a very poor conversion.