STAR Goose can best be described as a surreal shoot 'em-up combined with elements from Marble Madness and Slap Fight. Developed by Steve Cain and Graham Everett, it bears their very professional stamp of presentation throughout. The Marble Madness overtones stem from the landscape, which scrolls vertically. It is made up from hills, banks and concave slopes which ensure the game is not just another vertical scrolling shoot 'em-up.
The aim of the game is for your Star Goose to reach checkpoints at the end of each level while obliterating anything which stands in its way.
Equipped with a standard blaster and missiles the game takes a light hearted view of absolutely mindless destruction.
While you advance, small pods can be collected which replenish ammo, fuel and shield status. Without these the game will not last very long. The action can be broken by entering a tunnel which allows your goose to collect egg shaped energy orbs giving a boost to the fuel status.
The variety of enemies and the quality of animation are the most striking features of Star Goose. Each alien seems to have its own character and pattern for movement. Generally the graphics are acceptable rather than stunning.
Sonically Star Goose is none too impressive, the programmers have ported the sound from the ST so the music and spot effects are very tiny.
As with most games from the authors of Star Trek and Black Lamp, the gameplay is initially very difficult but once mastered soon becomes compelling. However, once you reach this stage, and you get over the surreal graphics, the game becomes a touch monotonous as the action does not vary.