IS there life after Interceptor, the game which apparently has it all? Surprisingly the answer is yes. That erstwhile Electronic Arts program treads the middle ground between flight simulation and airborne combat game, with Flight Simulation II cleaning up on the straight simulation front.
Sky Chase is one of the first releases from Image Works, the new Mirrorsoft label and is very much in the Top Gun mould of airborne conflict. "Never mind the realism, count the bullets" is the order of the day here.
Never mind the plot or objective either, in this game the action starts with two oppositions - any combination of human against computer simulated players - hurtling towards each other. As soon as the planes cross control is handed over to the pilots and may the best Tom Cruise lookalike win.
Each player has an independent three dimensional view, with fast moving wire frame graphics. Well they are fast if you don't select the complex terrain grid from the host of options, and let's face it, there isn't much of the screen being manipulated. There is no hidden line removal, so the graphics should be fast.
All the parameters are available, and range from giving you a choice of fighters. F/A 18 Hornet, F-14 Tomcat, F-15 Eagle, F-16 Falcon on the American side or MiG-31 Foxhound and MiG-27 Flogger on the USSR side, in tinkering with weapons supplies, timings and the effects of G-force.
The action continues, with a brief pause every time a player gets nailed, until one player runs out of fuel, the winner being whoever has scored most points. This means that if you shoot your opponent more times than he shoots you you're laughing.
But there is the problem of the ground. It's hard. Hitting it full speed is not only painful, it hands over points on a plate. Equally climbing to over 50,000 feet or flying beyond the terrain boundaries have a similar result.
A quick peek at the weapons supplied for this modern duel in the sky tend to support the assertion that this is simply a fun flying game. Your super advanced piece of Air Force real estate has twin cannon and the ability to launch missiles. The witty chaps who coded Sky Chase have made these look like Amiga bouncing balls.
Your only defence against these twin threats is speed and manoeuvrability. Either use them or find broken bits of plane showered across the screen. Even on the easy level the computer flyboys are a tough bunch.
The appeal of downing faceless opponents, especially when the explosion - unlike the rest of the effects - are so wimpish, tends to pale before long.
Drag a comrade into the fray though, and the fight becomes that bit more personal, that much more fun. On this level the slightly dated look to the graphics doesn't detract from the fast, furious, and pretty enjoyable, chase through the sky.
Before I start, I'd like to say that just because there isn't a 'thumbs up' face on the comment, it doesn't mean that this game isn't good. All it means is that it should be better. The actual gameplay is excellent; the controls are easy to use, the graphics are fast and effective and the sound adds the right amount of atmosphere. The problem lies with the single player option - it's just too easy. Nine times out of ten you can loop around and blast your opponent out of the sky with your first shot. The only way to really play is in two player mode, but people may find that they are lacking the required number of players for a duel (message for the very stupid: that means they're on their own). If you're on the look out for a decent two player game then this is it, otherwise play beforehand to see if this is what you really want.
There are very few flight simulator games that I really enjoy playing.
A good flight sim really is my cup of PG, and a good combat flight sim is even better, but a good combat flight sim with a Bach soundtrack (the Final Movement from Brandenburg Concerto 3 in this case), is something special. Anyone who hates the incessant gauge-watching of ordinary flight sims need not shy away from this product either, because although there's an extensive control panel, you only really need to refer constantly to one display - the Radar. This lets you get on with the pure dogfighting, which is exciting stuff, especially with a good human opponent - there's a simple manoeuvre which beats all the computer opponents every time.