INTRODUCTION
The fusion between the big and small screen is rapidly becoming closer and closer. Unfortunately, people within the industry, who should know better, are playing us with all manner of CD rubbish. These titles feature famous actors and actresses backed up by lavish graphics and sound, but they're sadly lacking in the gameplay department and are about as 'cinematic' as Uncle Wilbur's slides of his previous day trip to Bournemouth.
Luckily for most Amiga owners, the majority of this software is currently doing the rounds on the PC, but in the future these titles will no doubt become more common
We'd like a game that looks and feels as though it should be on the big screen, but what we don't want is some dodgy, hastily-
Why are we all required to own a copy of this game? If Skeleton Krew was transformed into a multi-
STORYLINE
The year is 2062. When Deadly Enforcement Aggressive Destruction Incorporated (DEAD Inc.), owned by kryogenics scientist, Moribund Kadaver, takes over a mono
Kryogenic mutations, known as Psykogenix, appear on the streets, forcing the populace from their homes until the entire city is overrun by the DEAD Inc. monstrosities. News of this outrage reaches the head
In desperation, MAD call upon the services of a team of morbid mercenaries known as the Skeleton Krew.
82%ADDITIONAL INFO
A skeleton is the rigid or semi rigid framework that supports an animal's body, protects its internal organs, and provides anchorage points for its muscles. The skeleton may be composed of bone and cartilage (vertebrates), chitin (arthropods), calcium carbonate (mollucs and other invertebrates). It may be internal, forming an endoskeleton, or external, forming an exoskeleton.
The skeleton is constructed from bones. Bone is hard connective tissue. It consists of a network of collagen fibres, impregnated with inorganics, especially calcium phosphate. Enclosed within this solid matrix are bone cells, blood vessels and nerves.
In strength, the toughest bone is comparable with reinforced concrete. Humans have about 206 distinct bones in the skeleton. The interior of long bones consists of a spongy matrix filled with a soft marrow that produces blood cells. Here endeth the science lesson.
SOUND
For what seems like years now, I've been whinging about the current state of computer game music and just how bad it is the majority of the time. The company which has impressed me the most over the last couple of years is Core Design. Their sound department seems to get better and better and for Skeleton Krew, the boys have made an important step forward.
Instead of our bog-standard computer music, they've lovingly embraced the thumping beats that go together to make a hip-hop/rap track. Skeleton Krew opens with some atmospherics, a quick voice sample and then the loudest, meanest, biggest, baddest drum loop thumps in and threatens to destroy your sound speakers. Listen to the tune enough times and it's quite easy to imagine someone like Cypress Hill rapping over the top of it!
This is my first musical highlight of 1995 and it's all thanks to Core Design who have obviously got the intelligence to use someone who is skilled at creating original pieces of high-
Other musical moments worth a mention are the huge pounding set of drums which play in between levels, and to get the best out of them they must be turned up as loud as possible. The actual in-game music is slight, but luckily atmospheric enough to keep you happy. The sound effects are also very impressive and compliment the hot shoot-'em-up action perfectly.
90%GRAPHICS
I've already made comparison between Skeleton Krew and the big screen and it's all thanks to the game's wonderfully chunky and highly stylistic graphics. The characters and backdrops have been drawn so that they reflect the dark, moody and futuristic atmosphere of the product.
As you might have guessed from the screenshots, Skelton Krew is a 3D isometric eight-way scrolling shoot-'em-up, but this could have caused untold problems for the developers as almost every angle has had to be catered for.
The three main characters (Rib, Joint and Spine) have their own attributes and are capable of turning a whole 360 degrees. At the end of the day, I don't suppose it matters which one of the 'krew' you choose, but at least you can make that choice.
The animations are quite good, especially when some of your enemies die, and it's more than likely that you'll be impressed by the huge end-of-
The graphics are very impressive, and it's obvious that they've been created by someone with a love for science fiction films and comic books.
Skeleton Krew looks pretty damn good and although I would have liked to have seen enemies that vary a bit more, I can still doff my cap to Core's graphic designers.
80%OPINION80%
It's been an incredibly long time since I've played a really good shoot-'em-up and although Skeleton Krew didn't manage to completely satisfy my hunger, it certainly left me starving for some more.
I do like the game, but I've got a fondness for shoot-'em-ups anyway, so the casual gamer might want to have a look elsewhere. For people who are interested in stabbing that fire button as fast as possible, Skeleton Krew could well be your cup of tea.
It's got a higher body count than your average Quentin Tarantino movie and it looks the part in the dark and moody graphics department. Core's blaster has also got the added bonus of a truly excellent soundtrack and in places it can get quite addictive, but it's unfortunately let down by a high boredom factor.
Not all of the six levels has got an end-of-level guardian which is a real shame as the one in the first level is very impressive. The simple fact of the matter is that Skeleton Krew, despite its appearances, just isn't different enough from its competitors to warrant a really high score, although shoot-'em-up fanatics will no doubt love it to bits.
Core's game is certainly tough enough to keep you going for quite some time and because of the sheer quality of the comic book-