Powerplay is a version of the traditional pub quiz machine, with more than a passing reference to Role Playing Games. Up to four players choose teams from Greek mythology with which to engage in a contest of knowledge. Play is based on a checkerboard of coloured squares, which we are reliably informed is in a courtyard in the Temple of Apollo.
Each square represents an area of knowledge - general, leisure, science or history/
A challenge, since you asks, consists of the two players competing against each other to answer questions; the first player to gain a three question advantage wins and the loser's piece is removed. As a strength factor is added to a character each time a question is correctly answered it becomes a question of manoeuvring your strongest pieces to take on challenges.
When playing the computer, the reaction time you are allowed as the game progresses gets shorter and shorter. Things become almost pointlessly difficult when you barely have time to read the question before you are timed out.
Graphically Powerplay doesn't make anything like an interesting use of the Amiga's capabilities. Despite animated movement throughout, the sprites aren't really well designed or defined. With Greek Gods bopping up and down it looks more like a scene from the local nightclub. Sound-wise, the game features spot effects providing atmosphere for the animated challenge sequences.
Although not delivering either graphical power or compulsive gameplay, Powerplay is certainly a novel approach to the current Trivial Pursuit/
This was one of my all-time faves on the good ol' 64, because it wasn't just a literal translation of a question and answer game - it was also fun! I particularly liked the jolly challenge music, something which this version lacks (and suffers as a result) - in fact, it's on the whole less cute 'n' cuddly. However, this more formal 'epic' approach works extremely well, not least because of the superb pics of the challenging armies. The random element adds a touch of fate which can sometimes be annoying - but then, what would the game of the gods be without Fate? The clever question and answer system and the levels of difficulty mean that even if you think you know the answer, you're pushed to find it in the time allowed. On the whole, it's the kind of game I go crazy over (being an aspiring smart-arse), and if you're into trivia too, check it out.
As I've been hooked on trivia games ever since I watched my first episode of Sale Of The Century, I could hardly control my excitement when I heard about Arcana's latest release (it hasn't got Nicholas Parsons, for a start). On all formats, Powerplay is still the best fix of computerised trivia around - it manages to involve all the players all of the time and doesn't give hours of playing time to the smarmy smart alecs who've tried to memorise the questions beforehand (like Paul). Having said that, the new enhanced Amiga version isn't all that different from the original. The character portraits do add a bit of interest but one of the challenge screens has been sacrificed for the extra animation - and a few more sound effects would have added to the atmosphere. This is probably the smarter version of the two but don't bother buying it if you've got the original.
At last the 64 version of Powerplay had a sense of humour - you'd have to go far to find much sillier challenge music - which is basically what made it fun to play. Apart from the graphics, which do look pretty good, all the other Amiga improvements leave me cold. The way the characters keep going off and walking about on their own, creating a challenge when you most definitely don't want one (i.e. have zilch strength) gets pretty annoying - probably why they called it irritability factor. There isn't any sound to speak of and the slowness of the action gave rise to one or two hefty snores. Unless you're a trivia addict, think before you grab this off the shelves.