Strategic Simulations Inc. are now well established in their field of game design with previous classics such as Eye of the Beholder II. After that recent success they have returned to their usual war game formula with No Greater Glory.
The game is an actual re-enactment of the American civil war and you play part of either Abraham Lincoln or Jefferson Davis. You have to undertake all the strategic, political and economic decisions that will determine the fate of the American people for years to come, and victory is dependent on how well you utilise these skills in relation to the available resources.
The main gameplay consists of a series of turns, with each turn representing a season or four months. These turns are subdivided into phases in which all activities of a given type are conducted and resolved. Summary screens show how you are progressing and mark out the important changes that have been made.
Your first task on starting is to assign a cabinet of five out of possible 12 politicians. Each member has to be assigned to a cabinet position, such as Secretary of State, Secretary of War, Attorney General and so on. Each character has his own statistics, including administrative ability, loyalty, and which region of the country he is affiliated with. This is just the beginning.
The real struggle is against the computer-controlled enemy. During the component game phases the player deals with dissenting states, plans his finances, positions troops and finally observes the result of these actions. In an attempt to gain the support of the public and the various regions of the country you must use all your diplomatic and strategic skills to win.
Quite honestly, I can't see many people wanting to play this game for more than two hours as it lacks any flair or lastability. The graphics are very bland and the game stays completely mute while you are playing. A piece of music or even the odd sound effect would have added some character. Everything you see is text and icons and no attempt has been made to add variation to the game system.
A two-player mode would have been a good idea and would have given the game more depth. I don't think the majority of advanced strategists, let alone the average games player, are going to find this game easy or enjoyable to play.