Platform games are all very much alike, you know. Actually, you've probably worked this out for yourselves by now, haven't you? Dashing madly through garish landscapes, jumping on strange creatures of varying size and nastiness to either save a loved one or to collect the bits of some all-
It doesn't stop them selling by the bucket
Nicky Boom has jumped well and truly on to the bandwagon of dull plots )there I go again) as we are informed by the manual - though not in those exact words obviously.
Nicky is just your average six-year-
On hearing the news, Nicky immediately let's go of the kitten he was torturing and sets off into the (probably enchanted) forest to rescue the senior male patriarch of the Boom extended family unit. Why he just didn't tell his dad I don't know, but anyway...
The usually friendly and cute forest beasties have been turned by the witch intro her snarling protectors, so Nicky must - surprise, surprise - jump on their heads to eliminate them. Sweets and cakes are littered around to give our hero extra strength, and bombs can be found from time to time.
On progressing through a number of the levels, I was surprised by the depth and skilful mapping of the game. There is actually quite a large, if simple, puzzle element to the whole affair that I found very addictive.
Sound FX are well above average - there's even what I think is some French sampled speech in there - and the animation, while over-
Nicky Boom is unlikely to be remembered as an all-time Amiga great, but having said that, it does possess that certain addictive and fun quality that many games in the genre lack.