OH DEAR, when everyone's releasing driving games left, right and centre, Titus goes for nostalgia and does a beat-'em-up. Always were a bit different, were the folks at Titus. Strange, even.
Strange is quite a good word for Knight Force, too, though it doesn't quite manage to convey the deep-
The basic idea is that long, long ago - long before the dinosaurs appeared or Green last had a shave - there was a superior race of beings who knew the secret of time travel. These days, only BR knows the secret - when you want to travel, it always takes time...
As I was saying, before I was rudely interrupted, these zeebs could zip back and forth in time like a hot knife through butter, except they didn't need to be washed afterwards.
This kind of mellowed them out to such an extent that they only had one cat who had his head together enough to actually be any use, defence-
This Red Sabbath character had kidnapped the Good King's daughter and had split his own persona into millions of individually wrapped bits, partly to avoid detection and partly because it broke the ice at the Necromancers' Guild Tupperware Party.
You, as the Knight of Thunder, must get the King's daughter back. She's now the Queen because the old man died of acute embarrassment.
So off you plod, forward through time, past Pre-History with a suicidal Cro-Magnon man and a killer terrydac... pterodak... ptery... flying thing. Through Fantasy Land, with headbutting dwarfs, ninja skeletons and another flying thing. Along to Versaille in 1789, with murderous street urchins, hangmen, sewers and yet another flying thing.
New York's docklands await, with the girl gang leader, an octopus, and, yes, a flying thing. And finally to the Future, with all manner of techno
You've got to destroy a bit of Red Sabbath at each stage. This is rather difficult. He keeps moving about and won't stay still and die like a good necromancer should.
The only mild consolation is that when fighting Red Sabbath the constant of flying things temporarily stops. But not for long.
Knight Force doesn't really hang together too well. The graphics would be OK on a C64, movement is far too intricate, the tune is way too odd, and trying to off Red Sabbath is like trying to go the wrong way through the crowd at the Shopper Show.
All in all, it's another Titus game - good idea, bad implementation.