INTRODUCTION
Grudgingly, I put the disk into the drive dreading yet another dull platformer. But pushing all my reviewer's cynicism to one side though, I pledged to give it a fair trial. And then a strange thing happened. I was actually having fun. In fact it's the only thing that's brought a smile to my post-holiday depressed face all week!
Granted, Kid Chaos is another platformer, but Wales-
STORYLINE
Hmm, a bit dodgy this one but here goes. Kid Chaos, a cave-kid, was kidnapped by evil scientists from the future and transported back to the 21st Century. They experimented on him and forced him to wear modern clothes - this being the most contrived excuse for his dubious choice in clothing I've ever heard.
The kid, having somewhat of an aversion to being experimented on and having to wear blue slacks, decides to escape.
However, the exits are blocked by force fields but the kid overhears the scientists talking - in true blockbuster movie fashion - and hurrah, by smashing enough scenery this breaks the sources of the force field and unblocks the exits. He escapes and now it's your job to guide him home.
ADDITIONAL INFO
The story of Kid Chaos relies on the futuristic image that man will be able to travel backwards and forwards in time (i.e. scientists from the 21st century travel back to the stone age to kidnap Kid Chaos).
Many theories have been pushed forward on the subject, making it a topic rich in opportunity to stretch the imagination. With many explorations into space having been made, things that didn't even seem vague possibilities are now reality.
Those born at the turn of the century would have merely laughed at the thought of sending one man and his dog into space, but then in 1957 the first dog was sent orbiting around the Earth to determine the effect of weightlessness on animals.
And only a few years later we witnessed the first man landing on the moon. So, what may seem bizarre of impossible to use now may well become a distinct possibility in the future. In the meantime though, people can only speculate, and images of time travel can still conjure the imagination without the restrictions of reality.
FLASHBACK
Take your pick really. There are enough platformers to look back on and compare. Well, I'll start with Zool, the game whichs ets the standards for other Amiga platformers to follow.
It's a hard act to match but Kid Chaos does come pretty close, although Zool plays a little faster than Kid Chaos and looks slightly prettier as well.
Unlike most platformers though, Kid Chaos is not cute. In fact this is where it drives a great deal of its appeal. Instead of rescuing sweet fluffy bunnies you actually get to beat them out of the way with a club.
And instead of having to play an annoyingly cute spite you get to play a Billy Idol look-a-like with an attitude for smashing the place up with a baseball bat.
Chaos often breeds life, when order breeds habit
The Education of Henry Adams
SOUND
Yet again brilliant. The fast dance track works well with the style of the game and it even becomes realistically muffled when the character appears under water.
Sound effects such as when Kid Chaos smashes the scenery works well and give a great feeling of a real smash-'em-up fest!
GRAPHICS
It probably makes a pleasant change but I'm actually stuck for words. The graphics are really breathtaking and it's hard to sum them up well enough to do them justice.
Layers upon layers of parallax scrolling have been used to create a terrific sense of realism and depth, and updates at the most terrific rate to keep up with the action. Consoles can disappear up their own cartridge holes because as far as I'm concerned this looks as good, if not better than some supposedly superior console platformers.
There are many different settings, from Secret Gardens to Toxic Wastelands, and each one looks superb, picking up on a bright, cartoon-like feel.
85%OPINION77%
Platformers have acquired somewhat of a reputation of late for unoriginality and it's great to see a game that really does break the mould. Kid Chaos thankfully lacks any cutesy factors. It's fabulous to play, looks great and the end-of-level games - wow!
The idea behind them is a sort of shoot-'em-up scenario and armed with a gun you have to clear the screen of various objects. On one level you even get to blast cute teddy bears. See, no sympathy for small, furry creatures and it's great!
The gameplay, although following the basic principles of platformers, adds a novel twist in destroying the scenery and cute animals. Although it may not be politically correct, it means you get to keep your lunch down rather than these sickeningly sweet offerings we get these days.
And just because it's a platformer doesn't mean life is going to be easy. Far from it in fact. It'll take some tricky joystick manoeuvring in some places, which may prove irritating from some but this is also an advantage in that the game will last and last, making it well worth the asking price.
 
	 
	
 
	