INTRODUCTION
Silmaril's Ishar games have earned a well-deserved place in most games players' collections. Renowned for their superb graphics which have their own unique style and their deep and absorbing plots, it's little wonder that they have become one of the most popular RPGs around.
And now Silmarils are set to stun once again with their finaly episode to complete the trilogy.
STORYLINE
The complete story of Ishar stretches right back over four games, starting off with the "Crystals of Arborea" where Jarel, Prince of the Elves, sets out to find the magic crystals which would oppose the power of the evil Morgoth, the black god. He succeeds and kills Morgoth. Jarel becomes ruler and the country is renamed Kendoria.
Ishar: Legend of the Fortress went on to tell of how the fortress of Ishar - which belongd to Krogh, offspring of Morgoth - was conquered by a group of adventurers. The powers of chaos were banished from Kendoria and it then became the 'in' place to be, so to speak.
A city was developed and was named "Zach's Island". A powerful figure emerged - the cities' bad guy, Shandar, monk of chaos - and he became your modern day drug dealer, selling hallucinogenic potions.
In Ishar 2, Messengers of Doom the "Messengers" succeeded in freeing "Zach's Island" from Shandar's influence. Shandar was killed or so everyone thought, but he devised a spell before his death that allowed his vital energy and consciousness to survive even after the death of his body. He now intends to return in the form of the deadly winged dragon, Wohratax.
Shandar's plan is flawed however, in that the reincarnation can only take place during the planetary conjunction of the two moons, the sun and the planet Ishar. You must destroy the dragon before this happens.
FLASHBACK
There have been many RPGs on the Amiga to compare Ishar 3 to. Ishar 3 is your more traditional role-playing adventure, both visually and in gameplay. It is superior to a lot of its counterparts in its superb graphics and web of plots and sub-plots.
Recently we have seen Thalion's Ambermoon, the sequel to Amberstar. This impressed and received a mighty 81% (AMC75). Ishar 3 is similar in the graphical style it uses which is that of 'traditional' RPGs. However, Ambermoon also employs an overhead, two-
A more obvious comparison to make would be with Ishar 1 and 2. ishar 3 compares favourably, both graphically and with the actual size of the game.
Ishar 3 will prove a classic RPG, rating among some of the classics of this genre.
ADDITIONAL INFO
The plot in Ishar 3 focuses on the idea that Shandar's soul can come back in another form. This belief, known as reincarnation, says that the human spirit can still live again in another human, plant or animal. It is also referred to as trans
Many religions such as Buddhism, Hinduism and Jainism have this belief as a fundamental part of their religion. The Hindus, whose beliefs originated around 4,500 years ago, say that all living things are part of a divine life that transmute to one form or the other - sometimes a plant, an insect or human depending on its karma or past actions.
We live in a fantasy world, a world of illusion. The great task of life is to find reality.
Iris Murdoch, English noveli
SOUND
Unfortunately there isn't a great deal of sound to comment on, which may be a good thing compared to the sound that is actually used. For instance, the occasional bell tolls in the distance, or a brief if rather irrelevant tune is played when you walk into an inn.
The game starts with a moody tune which does conjure up the atmosphere and it's a great shame that some other music couldn't have been used throughout the game.
In a title of this nature, things could have really been enhanced by a good choice of tunes or effects.
41%GRAPHICS
One of the most outstanding aspects of the Ishar series has been the graphics. They create the rich atmosphere that always seem abundant in the Ishar games. This third offering is no exception and continues the high standard set by its predecessors.
The many different locations provide variety and the vast attention to detail that has been paid to each scene is amazing. Outdoor locations include everything from towns, jungles and fortresses to caverns, while indoor settings range from libraries, taverns and temples. Each one is full of intricate detail and really make the game.
However, while a great deal of atmosphere has been created by using night and day time sequences (i.e. the scene goes from dark to light) it has been done at the expense of practicalities such as being able to see where you are!
This results in having to lie low until dawn breaks and is rather frustrating when you are just in the middle of getting somewhere.
Characters have been nicely animated and add realism to the game and the sprites are imaginative and well created.
80%OPINION80%
Despite some of the grumbles I may have about the night-time effects and the sound, Ishar 3 is one of the most absorbing and atmospheric adventure around. There are many characters to meet, plenty of beautifully created locations to explore and tonnes of puzzles to solve.
There are a massive 100 characters to make your team from, all having differing skills and personalities. Each has a character which can affect the action in the game. One may lie or may have murderous tendencies, for example.
You'll need to choose your actions carefully. Say you wanted to assassinate a member of the party and another character has sympathies with the victim, he may then kill the murderer. This psychological aspect works well and provides much of the intrigue.
On your quest you will meet bad guys as well as the good. A tactical element has been added to the fight scenes and by means of a tact-grid you can place the stronger characters in the front line for fighting.
The plots and sub plots in Ishar 3 are cleverly set around a series of time gates. These allow you to access other lands in the past or future. Past events can change the present and future and you'll need to pick up key plot points found throughout the history of Ishar.
Inns play a vital part in the game and offer the opportunity to rest your team, eat, listen out for information and to enroll new members. At the inn you'll find some great animations with characters that will impart important information.
In typical RPG style, the use of spells is an essential and fun aspect of Ishar 3. There are about 30 spells to choose from, ranging from attack and defence spells to 'telepathic reconnaissance' and teleportation.
There is an unlimited game saving facilty which, believe me,you will definitely need and also the facility to re-load teams from Ishar 1 and 2. There is just so much to do in Ishar 3, apart from the overall objective, that your mind will be continually boggling over specific puzzles and problems.
Even for the most experienced role-players this will be a tough game to crack, promising lasting appeal. This is a superb addition to the Ishar series and fans of the previous games will not be disappointed. It really is a top quality, atmospheric adventure.
Silmarils have excelled once again in their aim to create, "the computer version of a Tolkien adventure in dream-like images, colour, sound and plot."