Impossible Mission 2025 logo

Anno 1984 veröffentlichte Epyx am C64 die Urversion dieses legendären Geschicklichtkeitsspiels, dem MicroProse nun eine aufgepeppte 1200er-Fassung spendiert hat. Schon damals war der Schwierigkeitsgrad relativ hoch...

Nach Wahl der Sprache schlüpft man in die Rolle eines von neuerdings drei Helden und fährt mit Fahrstühlen, aber auch anderen Transportmitteln von Plattform zu Plattform. Hier durchsucht man wieder alle herumstehenden Gegenstände nach den neun Teilen einer Platine, die dann in einer Art Schiebepuzzle zusammengesetzt werden.

Ist das innerhalb des Zeitlimits geglückt, wird der Ausgangslift aktiviert und die nächste Ebene in Angriffen genommen. Zu Beginn jedes Levels erhält man ein Paßwort, welches den späteren Wiedereinstieg an dieser Stelle ermöglicht.

Eine wichtige Rolle spielen immer noch die in den nunmehr verzweigten Levels (ano 64er waren es ja einzelne Räume) herumstehenden Computerterminals: An manchen wird z.B. eine Senso-Variante gespielt oder im Stile von "Space Invaders" kräftig geballert - im Erfolgsfall darf man sich eins von zehn verschiedenen Extras aussuchen.

Dann wird man vielleicht vorübergehend unverwundbar, erhält Waffen, um den zahllosen Wachrobotern gehörig einzuheizen, kann die Gegenstände schneller untersuchen oder erreicht mit einem Jetpck sonst unzugängliche Stellen. Feindberührungen und Stürze in die Tiefe werden wie gewohnt nicht mit Lebensverlust, sondern mit Zeitabzug bestraft.

Als Dreingabe hat man zusätzlich das alte Original auf die beiden Disks gepackt. Im direkten Vergleich wirkt die neue Optik natürlich wesentlich besser, aber trotzdem kaum zeitgemäß: Die ohnehin langweilige Grafik ist relativ farbarm, und das multidirektionale Parallax-Scrolling ruckelt unübersehbar.

Den berühmten Salto beherrschen die Helden allerdings nach wie vor bravourös, so wie die flüssigen Animationen der Sprites überhaupt nett anzusehen sind - bur daß sie in Zeitlupe abzulaufen scheinen.

Die Sound-FX und die fetzige Musik passen hervorragend zu der ebenso düsteren wie hektischen Atmosphäre, lediglich der markerschütternde Schrei beim Sturz in die Tiefe besitzt nicht mehr den Charme des Originals.

Die aus Stick- und Tastaturkommandos zusammengesetzte Steuerung zerrt dagegen kräftig am Nervenkostüm: Wer einmal versucht hat, per knüppel und Feuerknopf über einen der Wachrobis zu springen und dabei gleichzeitig mit der Help- oder Del-Taste im Inventory auf die Needle-Gun umzuschalten, um gleich nach der Landung dem nächsten Droiden via Leertaste eins in die Schaltkreise zu geben, weiß, was gemeint ist.

Eine Empfehlung fällt hier somit schwer wie selten, denn Nostaligker werden wohl immer noch das Original bevorzugen während der Nachwuchs das Game insgezamt etwas altbacken finden dürfte. Zudem ist der Schwierigkeitsgrad dieser Version so hoch angesiedelt, daß sie ihren Titel zumindest für Gelegenheitshüpfer voll zu Recht trägt. Na ja, ein Fall für Fans. (st)



Impossible Mission 2025 logo

Well, it is certainly not easy.

[Scene: A TV studio. The assembled cast sit before a live audience, recording this week's edition of Have I Got Reviews For You? Angus Deayton, for it is he, grins smugly into Camera One and begins his introduction.]

ANGUS: Good evening and welcome to Have I Got Reviews For You?, the show that does for videogames what Ayrton Senna did for sales of Teflon driving gloves.
AUDIENCE (nervously): Ha ha ha ha.

ANGUS: But first some news. And there was an unfortunate mix-up earlier today, as the managing director of one of the new NHS trusts was accidentally taken to an underfunded geriatric ward instead of a new cancer wing...
Cadaver

ANGUS: ...and the relaunch of the new, more modern and hip Tufty Club went horribly wrong as the star was mown down on his way to the press party by a hit-and-run UFO.
Mr Nutz

ANGUS: And finally, we have just received some exclusive film footage from Labour Party headquarters, as a heated debate between Roy Hattersley and Robin Cook over the new deputy leadership threatens the party's new found unity.
Elfmania

ANGUS: On the show tonight, we have got a bit of a specialist panel for you. On Stuart's team is Agent 4025, the one-time star of old 8-bit computer game Impossible Mission, and a man of whom Conrad Hart out of Flashback once said, "He taught me everything I know today - especially the bit about Shetland ponies".
AUDIENCE: Ha ha ha ha.
AGENT 4025: Hello.

ANGUS: And on Cameron's team, fresh from a West End run of Roger Hargreaves' "Whoops, There Goes My Geometry", it is that Mr Men Icon of all things purple and egg-shaped, Mr Impossible!
MR IMPOSSIBLE: (jumping clean over the desk from a sitting position); Good evening.
AUDIENCE: [Loud cheers, as if welcoming a long-lost and much-loved family member]

ANGUS: Er, yes. And without further ado, we blow our nose on the handkerchief of Round One and examine the current affairs contents. Stuart and Agent 4025, what is happening here?
Impossible mission 2025

AGENT 4025: Ah, now that is an easy one. It is Impossible Mission 2025, the new, more modern and hip updating of the original 8-bit Impossible Mission, the game I starred in. There was one time when me and Elvin Atombender...

ANGUS:Really? That is terribly interesting but unfortunately it is time for Cam and Mr Impossible's question. Cam and Mr Impossible, explain, if you can, this.
Impossible Mission 2025

STUART (interrupting cleverly): Is it an inner-city youth, shortly prior to being sent on a four-month luxury cruise of the Bahamas?
AUDIENCE (knowingly): Ha ha ha ha.
MR IMPOSSIBLE (Closing his eyes and becoming invisible): No, no, it is John MacGregor trying to remember where he left his coherent transport policy.
AUDIENCE (who conveniently, and possibly unlike several AMIGA POWER readers, know that John MacGregor is the Government's Transport Minister): Ha ha ha ha.
CAM (with mock irritation): Actually, it is a clip showing that the basic gameplay in Impossible Mission 2025 is basically the same as in the original game. You run around platforms, go up and down in lifts, and search objects for parts of a puzzle, which you have to solve in order to reach the nest level. You can also find guns, various high-tech protection devices and even a jetpack to help you on your way.

ANGUS: Absolutely, if slightly smugly, correct. The next clip is for Stuart and Agent 4025, and it looks like this.
Impossible Mission 2025

STUART: Ah, now I know this one. It is one of the restart points scattered liberally around each level.
CAM: No, you're wrong, it is one of the computer terminals where you can log in and locate various important points around the levels, or perform certain important tasks. It is also an indication of how much more complicated the new version of the game is. Thicky.

ANGUS: Actually, you are both right. It is one of the computer terminals, but every time you log on to one, it acts as your new restart point, so I will give you one each. And lastly in this round, cam and Mr Impossible, can you tell me what unsavoury incident this is?
Impossible mission 2025

CAM: Er...
MR IMPOSSIBLE (suddenly turning orange): Er...
AGENT 4025: Er...


Move in a visually realistic manner

ANGUS: Well, as you are obviously not going to get it, I will tell you. It is a platform that used to have a robot on it, the robot having mysteriously disappeared when the player walked off to the side so that the robot was obscured, then walking back to find that - bizarrely - the robot simply was not there. So no points there, and at the end of that round, the teams are quite literally inseparable, both sides have a Siamese-twin like three points.
AUDIENCE: (Applause)

ANGUS: Well, Round One is now a distant and nostalgic memory, with certain elements of the press already claiming that it is not as funny as it used to be. The more modern and hip among us, however, are moving swiftly to Round Two, the odd-one-out round. Stuart's team, you go first. Here are four lovely computer games, which one's the Dangerous Streets?
[Screen shows pictures of Stardust, Overkill, Frontier and (natch) Impossible Mission 2025].

STUART: Is it Overkill, because no other game has baddies exploding like over-ripe melons?
CAM: Surely it is Stardust, because all the others have at least slightly sensible plots?
AGENT 4025: I think it is Impossible Mission, because all the others are better than the original versions.

ANGUS: No, you are all wrong, and Asteroids was better than Stardust anyway. The answer is, in fact, Frontier, because all the other games contain subgames of one sort or another. Stardust has got the tunnel sections and the Thrust-ish secret missions, Overkill has got Lunar-C included on the CD, and...
CAM: ...Impossible Mission 2025 contains a Simon-esque repeat-the-colour sequence thing, a shoot-'em-up and various other delights that you have to battle through on the computer terminals to get power-ups and pieces of the puzzle.

MR IMPOSSIBLE (walking vertically up the studio wall): That is a bit boring, isn't it?
AGENT 4025: Not as boring as Impossible Mission 2025.
CAM: But aren't you in Impossible Mission 2025 The animation certainly looks exactly the same as yours did in the original game.
AGENT 4025: No, that is er, my young nephew, Agent, er, 2025. Hence the, er, family resemblance. But anyway, it is not all his fault - and besides, you can choose from no less than three characters to represent. There is a man, a woman and a robot, who all run and jump at different speeds, although they all share a pointlessly long and inflexible jump that frequently makes you miss many of the smaller platforms.

ANGUS (to camera): And next week on Going On And On And On For Ever About Not Very Good Computer Games, Cryril Fletcher (father of Dexter). But meanwhile, on with the odd-one-out round. Cam and Mr Impossible, you get four Richard Nixons - which one is the Dick?
[Audience laugh uproariously as screen shows pictures of Wayne Hussey from out of top goth deadbeats The Mission, Robert De Niro from out of top Amazonian duelling movie, er, The Mission, Agent 4025, and Michael Palin from out of top Victorian-prostitute-redeeming movie The Missionary]

CAM: This is a trick question, surely?
MR IMPOSSIBLE (doing press-ups with only his little finger): No, it must be Agent 4025, because all the others have made a comeback at least once.
AUDIENCE: Ha ha ha ha.

AGENT 4025: Aha, that is just where you are wrong, clever c-clogs, because I do make a comeback. In fact, my entire game, right down to the original crackly Commodore 64 speech, is included as a bonus with Impossible Mission 2025 which you can select to play from the start menu instead of the new game. In fact, many people think that it is actually bet...

STUART: I reckon it is Robert De Niro, because all the others move in a visually realistic manner.
ANGUS: ...is the right answer, which takes us thankfully and unusually quickly to the end of the round, where we find that Stuart and Agent 4025 have a Cannon Fodderishly large five points, while Cam and Mr Impossible have a Dennisly poor three.

ANGUS: Now, as the sun sets in the west, the grass grows in the rushes-o and some paint dries somewhere in Cornwall, we move on to our final missing words round. Our teams get a headline with one ore more words blacked out and they have to fill in the gaps. This week's guest publication, which some of the headlines may come from, is the July issue from AMIGA POWER.
STUART: What, the world's best-selling Amiga games magazine?
CAM: And, indeed, the world's finest Amiga games magazine?

ANGUS: Yes. And the first headline is "Impossible Mission 2025's levels...", what?
CAM: "All Look The Same"?
MR IMPOSSIBLE (turning his head through 360 degrees): "Are A Bit Sprawling And Empty"?
AGENT 4025: "Are Not Nearly As Tightly Focussed As In The Original"?
STUART: "Are Centred More Around Platform-Leaping Than The First Game's Intriguing Puzzle-Solving Emphasis"?
CAM: "Are Largely Grey"?

ANGUS: Two points. Next up, "Impossible Mission 2025's Gameplay Is..." what?
CAM: "Slow And Unengaging"?
AGENT 4025: "Not Nearly As Tightly Focussed As In The Original"?
STUART: "A Bit Annoying"?
MR IMPOSSIBLE (sneezing with his eyes open): "Not As Good As Asteroids"?
CAM: "Largely Dull"?

ANGUS: Correct, for another two points. "Impossible Mission 2025: Decade Of Gaming Enhancements Produce" what?
STUART: "Slightly Better Graphics And Not Much Else"?
AGENT 4025: "Something That Is Not Nearly As Tightly Focussed As The Original"?
CAM: "A Worse Game"?
STUART: Is it "Largely nothing"?

ANGUS: ...Is right for two points, and finally, "The Best Thing About Impossible Mission 2025 is...", what?
MR IMPOSSIBLE (landing safely on a small platform suspended in mid-air, while using the game's inflexible one-distance-only jumping system): Is it "Largely Nothing" again?
CAM: "The Fact That I Do Not Have To Play It Any More"?
STUART: Er...
AGENT 4025: "The Original Impossible Mission"?

ANGUS: ...Is the correct answer.
ANGUS: Which needless meandering brings us stuttering mechanically to the end of another show, and looking at the scores we find that this week's international playboys are Stuart and Agent 4025 with nine points, and this week's International Rugby Challenges are Cam and Mr Impossible with seven points.
CAM: That is impossible!
ANGUS (pointing to MR IMPOSSIBLE): No, that's impossible.
AUDIENCE: Ha ha ha ha.

CAM: Take that, you smug git (punches ANGUS in face).
ANGUS: Ha ha. (Winces). So, a top-of-the-range stereo system to our winners, a tape-recorder that self-destructs in five seconds to our losers, and we leave you tonight with memories of a week in which British Rail unveiled their new failsafe back-up system for transporting passengers in the event of 'the wrong kind of snow'...
Operation Starfish

ANGUS: ...Michael Barrymore allegedly suffered an unfortunate relapse in his battle against the bottle...
Dracula

CAM: Hang on a minute, there is smoke coming out of this th...
[Large explosion]

ANGUS: ...and Jurgen Klinsmann was reprimanded by FIFA during the World Cup for not going before the match started.
Sensible Soccer

ANGUS: Goodnight.
[AUDIENCE in uproar, wild applause, lights dim, everyone lives happily ever after, catchy theme tune, fade to credits]

CREDITS
Review by:
STUART CAMPBELL
Game actually played by:
CAM WINSTANLEY
Continuity checks:
STEVE FARAGHER
Last-minute winner:
STEVE McGILL
Camera crew:
SAL MEDDINGS, SARAH SHERLEY-PRICE
Series producer:
JONATHAN DAVIES

MISSION YOU ARE READY

Impossible Mission 2025
Unlike the update, this version has lots of individual rooms that each take up just a single screen.

Impossible Mission 2025
Some of the robots sit still while others, like this ball, track you down.

Impossible Mission 2025
It is all heavily puzzle-based, far more so than the update. And those subtle colours - Phwoarr, eh?

Impossible Mission 2025
Honestly - Modern architects, eh?

Impossible Mission 2025
Like the update, as you search each item, it vanishes from the screen.

Impossible Mission 2025
You use lifts and things.

Impossible Mission 2025

Impossible Mission 2025
And it is all a lot more fun than the flashier updated version.



Impossible Mission 2025 logo

Tony Dillon is so old, he was one of the people who applauded when Impossible Mission was first released. That's why he wanted to review MicroProse's 1994 update.

As an erstwhile Spectrum and C64 owner, the name Impossible Mission sends all sorts of chills up and down my spine. I can well remember countless days and nights spent searching rooms in a secret underground bunker, looking for the missing parts of a puzzle that would allow me to enter the hidden room and kill the mad professor who is trying to take over the world. "Destroy him my robots," cried the voice of said sanity-challenged intellectual. Digitised speech on a C64!. It was incredible.

But that was ten years ago, and now MicroProse have seen fit to bring us the 32-bit 1994 edition of the game that rewrote the rules.

However, I can't help but feel a little disappointed by the improved design. In the good old days, when you only had a few colours to play with, and a maximum of 64K, most of the programming time was spent on getting the playability of the game perfect. Nowadays, the actual level of gameplay is allowed to slip a little if it means you can make the graphics nicer, or add some more music to the game.

MISSION IN ACTION
The presentation has been updated, but the actual game remains much the same. You have to search every object in each location for the parts of a puzzle, which must be solved to open the exit for the location. As items are searched, various other objects can be found, such as single shot guns, jetpacks, mines and all manner of other toys and freebies.

As you run around the enormous scrolling levels, you'll also find computer terminals dotted about, which when activated will either supply you with an inventory list, a shoot 'em up, a Simon-style music memory game or a terminal location program that will show you where all the other computers are.

At the end of the level you'll find the computer that is used to sort the puzzle, which takes the form of a very difficult sliding block puzzle, difficult only because you have to build a circuit board with absolutely no way of checking which way the pieces fit together.

So what improvements have been made over the original? Well, you now have three different characters to choose from instead of the original one. The rooms have been broken down into levels and expanded to a hundred times their original size. Described by someone at MicroProse as, "the thinking man's platform game", Impossible Mission 2025 is surprising low on action by comparison to most platform games, but then again it does require a considerable amount of thought.

MISSION THE POINT
After playing the game for a few nights, I have to admit I feel a little disappointed. By trying to combine a puzzle game with a platform title, MicroProse seems to have fallen between two stools. This game just doesn't have the charm or excitement of the original, but perhaps fond memories have clouded my view.

Don't get me wrong, this isn't a bad game, it just gets tedious after a few goes. It may have been up for the nineties, but it belongs in the eighties.


RETROACTIVE

Fans of the original Commodore 64 version will be over the moon when they find that an almost pixel-perfect copy of Retroactive- that classic title is included with this '94 update. Using the same graphics, sounds and colours, this conversion brings back all those late nights as a young teen; somersaulting my way around the underground hideout, avoiding robot lasers and trying not to fall down holes. It isn't completely perfect, and some of the playability has suffered slightly in the conversion, but it's still a very nice bonus.



Impossible Mission 2025 AGA logo AGA Amiga Computing Bronze Award

The original made waves on its release on the C64 many years ago, but with the release of the third instalment, will the format continue to thrill players? Adam Phillips reviews.

INTRODUCTION

There were platform games before Impossible Mission - Manic Miner and Jet Set Willy were just two of the classics but the sprites moved as if they had a corn cob placed in the most delicate of places.

Then came the first in the series of Impossible Mission. Featuring smooth, almost life-like standards of animation on the central character, jaws suitably dropped and superlatives spewed out from the pens of reviewers in abundance.
The mixture of somersaulting over the enemy patrol robots and the puzzle sections involving reconstructing a pattern into its correct shape, gave birth to the thinking man's platformer.

The game has sparked off many variation and improvements - logically, Impossible Mission 2025 should set a new benchmark, especially with Microprose behind it.

STORYLINE

Set in New Angeles in 2025, the villain of the previous two games, Elvin Atombender, rears his ugly head again intent on ruling the world. To achieve this, for some reason he's locked himself in the top floor Penthouse Suite of a rather sprawling hotel and is refusing to answer the door to assassins, killers and other CIA covert agents.

Due to his paranoid delusion, Elvian has filled all the floors below him with robots and machines of death to dissuade any prospective visitors. Enter three characters willing to take on this sad, little man and destroy him once and for all at long last.

Felix the Riot Ranger, RAM the Renegade Robot and Tasha the Hyper Gymnast make up the motley crew of supposed heroes and heroine. They're supposed to have individual talents but it's purely superficial as far as I can tell.

Using one of the three, the building complex must be entered vai the subterranean car park and ascended using the main lift. The game is split in to five huge levels - the car park, offices, computer zone, construction area and industrial zone.

Each of these is split into subsections and once complete, it's on to the final confrontation with Atombender himself.


 

FLASHBACK

There may well be an abundance of platformers available on the Amiga machine but there are very few "thinking man's" run and jump titles out there that include a little more mental stimuli than a jabbing fire button.

While Impossible Mission 2025 is a reasonably fun and addictive slice of action, it falls far short of the classic, Flashback. Produced by US Gold and Delphine Software, this is still a hugely satisfying and tense game featuring rotoscoped graphics that are silky-smooth and highly realistic.

Prince of Persia is another viable alternative, even if it is showing signs of old age. Combining classic Arabian thrills and lush character movement, the gameplay is guaranteed to keep the user on the edge of their seat.

At a rather insubstantial £9.99, this is a must purchase regardless of the other two titles you decide to buy.


 

GAMEPLAY

On each huge, scrolling level, the player must run and leap over platforms, while avoiding the various enemy robots and droids. Littered throughout these layers are various objects that need to be searched for the vital pieces of circuit that make up a key. This in turn is used to exit the level via the main lift.

Also up for grabs are a highly useful selection of power ups that range from guns and jetpac to elevator resetters and invulnerability. There are also several types of computer terminals dotted all over the place that serve different functions.

These include location computers that show the player where all these differing kinds of terminals are, and inventory select screens where you can decide what you ant in your limited amount of three pockets.

The most interesting of the computers are the sub-games that earn the player more power ups. One is a basic Simple Simon, where a tune is played via a series of blocks and the sequence must be matched to gain access to the goodies.

The other is a basic shoot-'em-up where various attack waves of aliens must be destroyed - kill the end of level baddie and the riches are yours.

If you should ever tire of the latest version's massiveness, the original Impossible Mission has been kindly included. This retains the original graphics and sound from all those years ago.


 

SOUND

Like all hip and swinging games these days, Impossible Mission 2025 has an extensive range of rave soundtracks to blast out of your TV's speakers.

Subsequently, your footfalls are practically drowned out into obscurity. Fortunately though, the music is of a reasonable quality and the tapping of your own foot to the beat should make up for this.

One of the most fondly remembered sound effects from the original is the high-pitched, warbly scream every time you fell off a platform in to oblivion. This has been ported across and improved to include both male and female versions.

70%

 

GRAPHICS

The overall look of the game is quite sombre and dark. Different shades of grey make up the main colour scheme, with various searchable objects such as cars and petrol pumps adding a touch of colourful brightness to the overall look.

Because of the colour palette used, the graphics don't have that instant "wow" appeal and the presentation soon starts to become bland with its repetitive foregrounds and dull backgrounds.

The main character sprites move extremely fluidly but, unfortunately, don't appear to be rotoscoped and lack the flowing realism of Flashback, the benchmark for any animation in platform titles. A tad disappointing to say the least.

60%

 

OPINION66%

Impossible Mission 2025 seems to have everything going for it - a classic game design to expand on, A1200 only and Microprose, a rather talented company - surely enough to bring the title leaping in to the nineties.

Unfortunately, somewhere along the line the opportunity has been either wasted, rushed or not thought through fully. While not being a bad title by any stretch of the imagination, it's not the classic it should have been.

The levels are massive which may sound ideal, but after running for a few minutes with everything looking the same, the mission becomes less appealing.
The actual game mechanics themselves, while superb in the original, haven't been developed enough and have been super-ceded by the likes of Flashback.

What the player does get though is a relatively addictive platform puzzler which requires both sharp reflexes and a little thinking. Diehard fans of the original will probably fall in love at first sight, become viciously defensive when questioned on their unseeing admiration for the concept that is Impossible Mission.

The rest of us are left feeling that a great opportunity to set a new benchmark in platformers has been wasted. Roll on Flashback II.



Impossible Mission 2025 AGA logo AGA

Elvin Atombender is one seriously psychotic dude. Not content with causing untold mischief in the first two Impossible Missions, he's back with a massive army of mental robots and a seriously megalomaniacal plan to take over the world. Guess who's supposed to stop him?

Impossible Mission 2025 places you in control of one of three agents - Tasha the hyper gymnast, Felix Fly and the robot RAM 2 - then sends you ona wilde coose chase across 15 themed levels within Atombender Tower in search of the various power-ups and missing circuit board pieces which enable you to escape to the next world.

Each level is packed with puzzles, sub-games and dozens of robots, but the real challenge is to beat the clock.

This is great. IM2025 manages to marry the supreme playability of its two predecessors with some suitably moody and atmospheric graphics. Each level provides just the right amount of difficulty and the complex network of platforms, lifts, cable cars and terminals should prove challenging to even the most accomplished platform fanatic.

If you fail to complete a level - and you will, often - it keeps you coming back for more because you know your failure is your fault and not a result of sloppy programming. The controls are smooth and accurate, the edge and collision detection are spot on.

This AGA version features all the extra colours you'd expect, but the basic game engine isn't too far removed from the classic original, which is also available as part of the Special Edition package.


THE ORIGINAL

Many Amiga gamers won't be familiar with the delights of the original Impossible Mission which brought sampled sound and fluid animation to the C64. Programmed by Epyx (who were also responsible for Pitstop I and II plus the Games series: Summer Games, World Games, etc) IM was - and still is - one of the best platform games to appear on Commodore's eight-bit. The version included with IM2025 is as close to the original as you can get (although the lift whine is a little high-pitched). And the Ed reckons you'll get more fun out of the C64 version than the new one: "Flashy graphics aren't everything, you know" he intones, knowingly.



Impossible Mission 2025 CD32 logo CD32

Ein Lob an MicroProse, denn die Neuauflage des 64er-Klassikers wurde für CD nochmal überarubeitet: Angefangen beim Intro über die verbesserte Handhabung bis hin zur feinen CD-Musik und den Zwischen-Animationen hat sich einiges getan!

Schade bloß, daß das Plattform-Gameplay 1:1 übernommen wurde und daher aufgrund unfairer Stellen und mangelnder Abwechslung noch immer nicht ganz überzeugen kann.
Na, sagen wir mal 65 Prozent.