BILLY was a ball, a nice little, red bouncy ball. Bobby was Billy's cousin, and every day they played together in the sunshine, bouncing this way and that between the children and loving every minute of it. One day, they were playing as usual when a big man threw Billy and Bobby at a wall and knocked them out cold.
The next thing that the two balls knew was that they had been squeezed into a computer. Now Billy and Bobby are forced to bounced around a screen all day.
They'd much rather be playing with the children but instead they are the main characters in Helter Skelter.
This is a strange name for this game as there's not one helter skelter in it. Anyway, you might be wondering what it's all about. Well, you don't have to free Billy or Bobby from the computer 'cos you don't have to play the game, but even if you do, that's not the idea.
Billy and Bobby have been employed to rid 80 levels of bug-eyed monsters. If you tire of the 80 levels already available, why not design your own with the built-in editor. Each level consists of a number of platforms which are the haunts of monsters. These monsters really aren't doing any harm but your brief is to bounce them anyway.
Yes, the object of the game is to get your ball - either Billy or Bobby - to bounce on these poor defence-less creatures who do nothing to harm the environment and really look quite pretty, except for the ones that are really ugly and deserve to be thoroughly thumped.
Bouncing on these creatures causes them to vanish, but only if you get the one that's selected by the computer.
If you get one that's not due to be squashed then you simple squeeze it into two monsters and adds to your work load.
To add to the trouble, if you get one of these smaller monsters, its partner increases in size. This means that if you hit him again before his turn he will divide into two again.
Helter Skelter is a really fun game. It's damned addictive and is certainly something to seek your teeth into.