December 1990 heralded the arrival of Domark's conversion of the coin-op smash, Hard Drivin'. The game's programmer was German student Jurgen Friedrich. Wy the South London software house chose to employ the talents of an unknown was something of a mystery. However when it was revealed that Jurgen had programmed Domark's smash-hit Star Wars from memory, the games-
Ever since it sped up the software charts last Christmas, Domark have been promising a set of data disks. Hard Drivin' II - Drive Harder has finally arrived, but instead of the expected data disk, it is a complete game featuring a host of extra features.
The basic aim is to drive your Ferrari Testarossa as quickly and skillfully as possible. Control is either by mouse or joystick and the player can choose between automatic or manual transmission.
Hard Drivin' II features six new tracks, each containing a speed track and a stunt course.
Starting from a shard grid, you put your foot to the floor and head down the track, avoiding any vehicles that may be in the way. En route you'll pass a sign inviting you to turn on to the stunt track.
The speed circuit is just a race against the clock. However, if you opt for the stunt track you'll find yourself facing a series of jumps and loops.
Drivers must reach a check
Should you prove yourself, you may be called upon to race against the Phantom Photon. Object of the wheel-to-
New features include a two-
Perhaps the best new addition is the inclusion of a track editor with which you can design your own courses and save them to disk for future races.
Hard Drivin' II is a first rate racing game well worth getting your hands on.