Mogwai don't get mad, they get silly. Way back in the mists of time (1984!) the lovable rogues terrorised a town after getting wet and turning into Gremlins. Gizmo (hurrah!), the original Mogwai from whence the Gremlins sprange, has now been captured by an evil scientist (boo!) and - guess what? He's been and gawn and goat soaked once more (gasp!). The only hope is to collect the five parts of Gizmo's magic box, which could just save the day.
Now Billy (yipee!), the human hero of the first outing, has to stop the Grems overrunning a shopping mall. Using a torch (bright light!) he has to clear the place store by store. Dashing horizontally about each floor, picking up different weapons (tomatoes, frisbees and phones), he must clear a path to the next lift, leaping on desks, filing cabinets and platforms to avoid the Gremlins' attacks.
The Gremlins are wild, wicked and witty. Once they have finished ransacking the shopping mall they have masses of death-
GRAPHICS AND SOUND
Sound effects rarely make a game but the Gremlins' giggles lift it gloriously. Deaths are accompanied with a growled "Bye bye, Billy!" and a chorus of evil laughter. Backing up the realistic Gremmo tittering are some brilliant Gremlin sprites, they actually look real. They move in mischievous ways, which makes up for the functional scenery, supplying an eye-
Gremlins has one major graphic fault, a flick-
Killing Gremlins is hard going. They are unpredictable little tykes who always home in on Billy. The toughness of the gameplay and the clumsiness to make collecting the five parts of Gizmo's box, each of which lives on its own level, a practical impossibility. It's fun but too frustrating, especially as they keep laughing at your every mistake!
Spot on in both the graphic and sound departments. The Grems translate perfectly into sprites and their anarchic antics are amusing and annoying. Elite may have fallen victim to a Gremlin themselves because it's way too tough, protecting the Gremlins from Billy's bright light forever.