FIRST there was Pong, then there was Arkanoid and now there is Giganoid from Swiss Computer Arts. This time it is set in the year 2758 when the galaxy is ruled by a powerful masterdemon. You must battle your way through 50 mazes to the final confrontation with the grandmaster of power. When he is destroyed peace can once again be restored to the universe.
The 50 mazes are composed of a variety of multi
The demons form a bonus level in which you must return the balls they fire at you. Success in this rather difficult task is rewarded with the chance to skip up to four levels, depending upon how many balls you managed to return.
At various intervals you are also required to fight larger demons similar to the one at the end of Arkanoid and, of course, on the final level you must destroy the master of power, who is very similar to earlier demons but much, much harder to defeat.
As in the original, we are blessed with a variety of tokens which give the player different powers, including twin balls, lasers, slow ball, level skips and bonus lives. These tokens are much harder to obtain than in Arkanoid, because they fall to the bottom of the screen very slowly. And at exactly the moment you need to catch the token the ball is also speeding towards the ground and oblivion.
The Giganoid graphics are better than in Arkanoid. Both the backgrounds and the sprites are excellently shaded and the animation is of a very high standard, if a little slow. Sound effects during the game are sampled and reflect the general happy atmosphere.
The programming is good and bug free. Even the hi-score table is innovative and stylish. If you were one of the few who didn't buy the popular and famous Arkanoid I can strongly recommend that you should go for Giganoid instead as it offers much more long term interest and a higher standard of gameplay, graphics and programming.