B-Movie flashback, it's the...

Galactic Warrior Rats logo

ADMIRAL * £9.99 * 1/2 meg * Joystick * Out now

There comes a time in a programmer's life when there is no point trying to think up poignant storylines for games any more. Spinning endless yarns which span centuries becomes irrelevant as do your attempts to work your average gamer into a cold sweat before the game begins. Why bother with ecological disasters, space aliens who have travelled for millions of light years looking for a home, and the like?

Instead, why not have three intelligent rats mutated by an explosion on board of a supply ship, named them after famous scientists and let them go round wreaking havoc in outrageously armed vehicles? Why not indeed?

As you have already guessed, the three psychotic, not to mention badly named, rodents are there to do your bidding. They have to hack, grind and splatter their way to the sixth level to shut down the self-destruct sequence which is to blow up the planet.

The six levels are maze-type affairs crammed full of baddies. Your ship is a sort of circular looking thing which skims around. Not very fast, I might add.

GWR presents nothing new to the seasoned gamer. It's just another angle on the genre of plan-view shoot-'em-ups. You control all three - although not all at once - and it is your job to go around the maze shooting anything and everything which should come your way.

The only new additions which set GWR apart from the run-of-the-mill budget material are the in-game computer (now a compulsory addition for these type of games) nd the wide range of power-ups.

With the destruction of the suspiciously stupid minions comes money for you to spend on more bolt-on goodies. At the beginning and end of a level you have the opportunity to buy things for your ship. This section is mainly used for buying bigger and better guns for yourself but there are also energy pods and 'orbits' to be had.

Orbits are the things you commonly get in shoot-em ups, they spin round you and shoot or just blow things up when they collide with them.

If you are getting really short of ammo or energy when playing a level three are two things you can do. One, you can go back to the mother ship but this means you have to travel all the way back to where you started from or two, find a computer where you can stock up. The in-game computers aren't as detailed as some of the other games, and there's no sub game - always a nice little touch.

One of the best thing about the power-ups is that you can have a different configuration of weapons on all three of your ships. Of course youc an only buy what you can afford. The bigger the price the bigger the weapon.

There are six levels to the game, each of which is pretty hard to say the least. The vast majority of the alien force are a pushover but as the levels progress they become a lot tougher, shooting more homing missiles. That's one aspect I really did find attractive - the aliens aren't as badly equipped as they usually are. Most of the time they have what might as well be a pop gun compared to your whacking great cannons and homing missiles.

Some of the bigger roving alien ships possess homing missiles which can be a real pain in the backside but your main worry are the gun turrets in the floor of the maze. They can throw all sorts of nasty things at you.

GWR isn't what you'd call a complete stonker of a game, but the excellent gameplay does tend to make up for the weak points in other areas. If you like budget shoot-'em-ups then this would be a good buy. Have a look for yourself is what I say.



Galactic Warrior Rats logo

Alternative Software * £9.99 * Not previously reviewed

Roland was not happy. He thought he had made a good account of himself at the interview. OK, so his pink car was not suitable for saving the planet, but he had sorted out a great trade-in deal. And he was celebrity. What about press officer? He could do that couldn't he? But the Galactic Warrior Rats are a choosy lot. Saving the planet Smeaton Five is serious business. Killer robots are on the loose, intent, as you may have gathered, on mayhem and destruction.

Einstein, Darwin and Newton (the rat's names - don't laugh) must destroy the robots, collecting valuable gold lumps in the process which can be used to buy 'hardware' at Joe's Automated Weapon Store. Joe's can be visited by logging on at any of the computer terminals that you find around the complex (if you know Kevin the Gerbil you get 15 per cent discount).

Similar to games such as Alien Breed, Mean Arenas and Universal Warrior, Galactic Warrior Rats is a playable little number, although not particularly innovative.



Galactic Warrior Rats logo A1200 untauglich

Alien Breed" zählt zu den besten Baller-Knallern am Amiga, nun hat Summit mit den passenden Budget-Klon geliefert. Feine Sache, wenn die Company bloß nicht ein Ableger des Flop-Produzenten Alternative Software wäre...

Beim ersten Testlauf schwebte daher die Befürchtung eines neuerlichen Spar-Spektakels à la "Thomas the Tank Engine" im Raum und wurde prompt... widerlegt! Ja, zur allgemeinen Überraschung entpuppten sich die galaktischen Kampfratten als eine höchst spielbare "Gauntlet"-Mutation. Überspringen wir also die belanglose Vorgeschichte um Weltraum-Kolonisten, amoklaufende Computersysteme und menschenrettende Nagetier-Helden und kommen zum Eingemachten:

Ähnlich wie bei der Alienbrut, gilt es auch hier, eine multidirektional scrollende Raumstation zu durchstöbern, dabei eine bestimmte Anzahl von Energieanlagen auszuschalten und auf dem Weg diverse Wachrobbis zu killen.

Das Umfeld wird dabei stets aus der Draufsicht gezeigt, als Kampfgefährt dienen drei waffenstarrende Kugelfahrzeuge, die abwechselnd in die Schlacht geführt werden.

Solange es das Kapital zuläßt, darf man vor dem Start teure Laser, mächtige Smartbombs oder ballernde Begleitsatelliten anmontieren; durch Sammeln von Bonusmünzen läßt sich der geschrumpfte Finanzetat anschließend wieder aufmöbeln. Innerhalb des Kampfgebiets halten Computerterminals jederzeit eine Übersichtskarte des kompletten Levels abrufbereit, auch kann an diesen Stationen unterwegs aufgerüstet werden.

Für spielerischen Tiefgang sorgen bei alldem die komplex aufgebauten Futuro-Labyrinthe, die in mehrere (über Aufzüge erreichbare) Geschosse unterteilt sind und abschnittsweise erst durch das Finden versteckter Schlüssel zugänglich werden.

Damit der Rundgang nicht zum Spaziergang gerät, wollen dem Spieler ständig ballerwütige Flak-Anlagen, spürsinnige Kleinroboter und wieselflinke Droiden an's Schutzschild, dessen Energievorrat freilich nicht unbegrenzt vorhält.

Durch geschicktes Ausnützen von Verstecken, Mauern und anderen Baulichkeiten lassen sich manche Unholde zwar an der Nase herumführen, aber dennoch - soll den Digi-Ratten nicht binnen weniger Sekunden das Heldenfell über die Ohren gezogen werden, ist äußerst bedachtes Vorgehen notwendig! Hitzköpfe werden also kaum je spätere Abschnitte zu Gesicht bekommen, und das wäre wirklich jammerschade: Zwar können die höheren Level kaum noch mit neuem Kanonenfutter aufwarten, doch ändert sich das Design von Mal zu Mal.

Akustisch halten sich die Überraschungen allerdings in Grenzen, von den brauchbaren Musikstücken vor und nach Spielbeginn abgesehen, wird man mit ein paar netten Sound-FX abgespeist.

Unter dem Strich sind die knapp 30 Mäuse bei den Kampfratten also gut aufgehoben. Zumindest, wenn man davon absieht, daß für's gleiche Geld auch die Special-Edition von "Alien Breed" zu haben ist - und im direkten Vergleich bietet das Original halt doch wesentlich mehr Abwechslung, bessere Präsentation und höheres Tempo. (rl)



Galactic Warrior Rats logo

When considering whether to get this one or not, do not let the name sway your decision in any way, shape or form. Understand this and understand it well, pally boy, this game has NOTHING to do with warriors or rats. Nope, nah, nada, niet, nul and lots of other negative terms, remove the word 'rat' and any other rodent-related term from your consciousness, because Galactic Warrior Rats has only one thing to do with rats, and that is nothing.

Okay, I will admit you do see some particularly well drawn galactic rats in the opening screen, but things start to go horribly wrong when you get onto the equipment section, where the rat is sitting inside some kind of high-tech bathysphere. Using your credits you stick on guns, coolant and add drone robots and then it is onto the game where you discover what I have been saying all along - there are no rats.

Replacing the interstellar vermin is what looks like a metallic eyeball zooming around a multi-directional scrolling maze. Flying robotic meanies fire at you, you fire back, and much merriment is had by all.

The purpose of all this blasting is to collect computer access cards so you can log into a terminal, find out where a reactor shield has been deactivated, and then spin over to the location and trash the reactor. You do this because, er, because it tell you to. Look, I just play the games, how am I supposed to know everything. I think it has something to do with the planet exploding. All right?

Along the way, you are hampered by hosts of robots and locked doors and aided by keys, lifts to other levels, and Joe's Automatic Weapon Store, which allows you to buy bigger and meaner guns. You do not have three lives, but three different rats (perhaps in an attempt to avoid being done by the trades description act) and you power them up separately before heading back to the totally rodent-free game.

Technically, it is smooth. Aesthetically the graphics are lovely, and there are some strange clanks and pings interspersed with all the usual explosions and gun noises. None of this is ground breaking stuff, but it is a thoroughly playable and enjoyable game for a tenner, so you cannot complain. Pity about the rats though.



Galactic Warrior Rats logo

ALTERNATIVE OUT NOW £9.99

For the first time on your Amiga comes a game with rats-appeal. These are not the sort of rats who are content to mill around bemused in mazes, oh no. They have tooled up with super-hard space craft and are right now making the universe safe for us by ridding it of a totally evil race of beings.

If you can remember the original Xenon, you will instantly recognise the format of this game. You control one of these warrior rats, complete with futuristic spherical battle tank, guiding him through a series of maze-like levels blasting seven balls out of everything that moves.

This game is certainly challenging. The mix of exploration and blasting makes it one tough nut to crack. Frequently, when they are hit, an alien craft will leave behind either a key or a token.

The keys are the things you need to keep an eye out for as they let you gain access to otherwise sealed off areas. Between levels you get to invest the spoils of your campaign by visiting the shop. Here you can purchase more ammunition, weapons and other extras to make your mission easier.

There are no outstandingly original features, but then you would hardly expect anything mind-blowing for a tenner. My only criticism is that the action is very sporadic. A bit more blasting and less of the exploration would have made this game a sure fire-hit.

As it is, Warrior Rats is an original, diverting, and sometimes dull, action yomp.