Gosh! There's something jolly suspicious going on at Kirrin Island. There are some nasty foreign-
George is being her usual strange self. Anne is whimpering like proper girls do in times of danger and Dick has eaten absolutely heaps of fresh tomatoes and tinned peaches. Timmy barks and plays, because he knows they are about to have another absolutely smashing adventure.
Aunt Fanny and Uncle Quentin have invited the Famous Five down to Kirrin Cottage for the hols. The Famous Five arrive just in time because it's a glorious summer day and just perfect for a swim. First, though they all have to get to the house for tea, but everyone is just dying to explore the mysterious Kirrin Island.
The Famous Five is a text adventure, relying on graphics purely as a decorative measure. It follows the plot of the Enid Blyton book, Five on a Treasure Island, and so those of you lucky enough to have read that 'classic' piece of literature will have a holly big advantage to begin with.
The Famous Five can all be controlled independently, but generally follow each other around. Like the books, most things can only be accomplished as a team (with the exception of Anne because she's such a silly cry-baby) and each member has their own abilities and attributes.
Cry-babies and transvetites!
Julian for example is strong and brave. Dick isn't quite so strong, but he can eat like an absolute pig. George dresses in mens clothes, but she is an absolutely brilliant swimmer. Anne cries a lot and wets herself in times of moderate to extreme danger. Timmy the dog is a scruffy sort of pooch, but he absolutely adores the Famous Five. Apparently he likes chasing rabbits, but he never catches them!
What fun it is to be the Famous Five. After setting in at the cottage, they head off for a swim and what do they find? A boat! Wouldn't it be absolutely super if they could row to Kirrin Island? After all it's a simply glorious day. Ginger beer might be refreshing, but nothing beats a nice dip in the sea!
The plot, as it unfolds, reveals a sunken wreck, a treasure map and a group of very suspicious looking chaps. Treasure seeking is the order of the day, but a storm is brewing, and getting to the island is harder than it seems. Are the Famous Five strong, brave and clever enough to save the day? Only you can decide.
The game relies almost entirely on text. The graphics as and when they appear tart things up a bit, but give no clues which aren't included in the text.
Dick and Fanny
A distinct sense of humour pervades the game, although this is mostly due to the very nature of the Famous Five books. It's all tongue in cheek, and pathetic though it sounds, it's hard to avoid chuckling when Dick and Fanny have a conversation.
The manual claims the game has a "very sophisticated parser". This is a somewhat dubious claim. The text often suggests actions which you cannot perform and a painful and confusing system is used to move the Five around. You cannot, for example, simply leave the house. You have to first go to the door and open it. It may be logical, but it's not very friendly. Even eating sandwiches is a chore - remember to remove the paper. Still, that bit of paper might come in handy later...
It's a reasonable adventure. There are lots of things for the Five to do, and getting those suspicious looking gentlemen in the clink will take some doing. A little easy for the hardened adventurer, but absolutely smashing fun for Famous Five fans.