The long arm of the law is part of a steel framed exosuit. The bobby on the beat is encased in an armoured shell, with a rapid-
ESWAT is set firmly in the future, though how near in the future is anyone's guess. The transition from cop to the Eswat squad is not easy though. You have to fight your way through the ranks, adding stripes to your arm as you go. Only the cream of the crop are picked for these special duties.
Three notorious bad guys need to be given a stretch in the slammer - and you, ambitious to move through the ranks as quickly as possible, are determined to put them there. If you manage to bag these bad guys (taking out half the city's less desirable citizens on the way) then you're transformed into the tin-foil terror.
Eswatting Up
The game does seem rather easy. Maybe it's all the power-ups you're given, but even on your first ever go the levels seem to fly by and, consequently, making it to Eswat stage is not really a problem. When you do reach those dizzy heights, the game changes little. You still have the same moves, and are still just as vulnerable to attack - even in your shiny metal suit. It's just the graphics that have changed, not the gameplay.
Both the before and after sections have cases of extra ammunition scattered around. These come in very handy, as bullets are scarce, especially in Eswat mode - your rapid-
Not Much Cop
Sprites ar large, but not brilliantly animated. The two cops show up well against the backgrounds, and there's no danger or confusing which one's which - player one is blue, two is red.
Not an awful lot happens during the game. Lots of people get shot, the big baddie is confronted, and then the whole scenario is repeated. Eswat is a fine arcade conversion. The question that needs to be asked is: was the arcade machine much cup in the first place?