All you would-be spies out there get your black hat and... hold on, I've seen this somewhere before (That's because you wrote it in the 64 review, Maff - Ed). Oh, yeah, that is it. Oh, well all there is to say is that the Amiga version of Espionage has just about the same sort of plot as the 64 version, really. So if you want to find out more information about the game then you would better flip back to page 16.
Well then, what are we going to do with the rest of this page then? Anyone know any good spy jokes? Oh, here's one... there was an Irishman, a nun and a spy and they were in this shed... (That's quite enough of that - Ed). Alright then, on with the comments...
After listening to Maff and Gordo moaning about the 64 version of Espionage I thought, 'it cannot be that bad'; unfortunately, it is. The Amiga version is certainly an improvement, with speedier gameplay, better appearance and jazzed up music (no sound effects, though), but it is still not all that it should have been. If a board game is to work on a computer, then it has to go overboard with the presentation or alter the gameplay totally. Unfortunately, Grandslam have done neither. Sorry guys, but it is not quite there.