SOMEBODY somewhere is doing a rather nice line in hot motors. The FBI wants this stopped. The annoying thing is that the felons are corrupt policemen who can bring the law to bear on anyone they take a dislike to.
So those awfully nice FBI people have called you in and given you an F40 with a neat line in bolt-on goodies.
You must drive across four states before the corrupt police officers roadblock all the exits. Your onboard computer will tell you which freeway exits to take, but will not know if the way is blocked or not.
The radar detector can tell where the nearest police car is and can be used to check for roadblocks. It is also very handy for keeping clear of honest policemen, who take extreme exception to the speed limit being exceeded by 145 mph.
The FBI has rigged the engine to explode if you do not make the checkpoint in the set time. The engine also happens to explode if you hit anything - car, lamp-post, bollard - or travel too fast for too long off the road.
And that is all there is to it.
CC2 is difficult and very frustrating. It must be the only game to give a car inertia - it becomes very easy to spin uncontrollably at high speed.
What Titus has not put into the handling is the natural way steering wheels return to their centre position. I do not know how Titus can keep a straight face when it claims that the screenshots on the box are the same as the graphics in the game. They are not, they are retouched saved screens, not ones from the game.
With the handling of an elderly 2CV, the sound of a sewing machine, and graphics which would not be noteworthy on the machine which starts with an S and ends with a T, Crazy Cars II will appeal to somebody I am sure. Possibly one for a connoisseur of the truly mediocre.