Oh good golly Miss molly, would you Adam and Eve it? It's another one of those damn role playing games. Now for me, Dungeon Master was and still is one of the best RPGs of all time, and because of the popularity of that game several companies are trying to cash in. So these days you get loads of RPGs, all trying to knock Dungeon Master off its throne. It has to be said that today's technology is tones better and it shows - take a look at Eye of the Beholder 2 for example. Unfortunately poor old Dungeon Master gets wiped off the face off the earth.
So it's no surprise that yet another RPG is available for you to buy. Brace yourselves, because here comes Black Crypt. Electronic Arts' newie promises to be the best RPG yet, but then again promises are made to be broken, so we shall see.
Unlike most RPGs, this hasn't got an epic novel to go along with it, but I does have a short story, and when I say short I mean short, as in Ronnie Robett size. Well, I'll tell it anyway.
Years ago he was banished from the world. Now the dark lord Estoroth is back with a legion of Hell's unholiest fiends. Their mission - blood revenge!
Your brave band must recover the lost relics that alone can seal Estoroth and his infernal terrors in the Black Crypt (hence the title). So there you have it, short story time over.
As usual you start the game with four team members. These must be selected at the beginning. You have a choice of fighters, druids, wizards and milkmen. Well OK no milkmen, but I had you going for a second there.
Obviously fighters will have much better weapons than, say, druids, but then again don't choose all fighters because who's going to mix the drugs and mix spells? Sorry, I'm getting away from the point here.
Black Crypt plays rather like Dungeon Master in the way that you move about and the way that you fight. I have to hold my hands up and admit that I found it very hard. Not hard to play, but hard to get anywhere. The beasties are very nasty indeed. They have this disagreeable habit of creeping up behind you, and before you know what's going on, you've lost two of your brave adventurers.
Despite this annoying factor, I found Black Crypt quite fun to play. I don't know why - maybe because it is so well presented. That's one of the best things about Black Crypt - the graphics are amazing, all drawn beautifully in 64 colours.
The animation is top notch - even the doors are wonderfully animated. Dan spent about ten minutes just opening and closing a door - he was mesmerized.
It says on the box that the game's got digitised sound effects, but all I heard were a few grunts and the sound of doors opening and closing (thanks to Dan). Maybe there are some fantastic sound effects in the later levels.
Overall, Black Crypt is basically Dungeon Master with knobs on. The level of difficulty might put a few of the less experienced RPG fans off, but for the conquerors of Dungeon Master and its ilk, this is definitely the game for you.
The graphics make it instantly likeable, and playability-
I'm off back down the dungeons now, not to play Black Crypt, but because that's where Amiga Computing put me when I'm not reviewing games. I don't know why, but I don't half fancy some fava beans and a nice Chianti.