Doom on the Amiga would be a dream come true for many owners out there. If you aren't particularly familiar with Doom or anything identical, I will explain. It's a 3D shoot-'em-up where you control a character who has several mission targets to destroy or complete. The main attraction to Doom has to be the graphics, with hugely detailed sprites used alongside very fast gameplay and tremendous depth.
I can understand the fact that Doom on the PC shouldn't be compared to anything similar on the Amiga due to its technical superiority, but it is obvious what these games are based on. Behind The Iron Gate is an attempt to re-create Doom by using the same methods - only cutting down on the parts the Amiga simply cannot cope with. Is it possible? Black Legend seem to think so.
The idea is to accomplish various small mission objectives. Unfortunately, it doesn't entail anything as involved and exciting as switching off tractor beams and escaping thermal detonators. Behind The Iron Gate seems to consist only of putting the add the key into a lock, which appears to open other gates to take you through to the next level.
On your way through the game you will come across a series of mechanical adversaries which can range from small mobile tanks to mechanically operated helicopters. To help you overcome these obstacles you can search the area for weapons, such as pistols, shotguns and lasers. You will also come across keys and scanners which are all essential pieces of equipment.
...and as for sound effects, there is the odd gun shot and scream here and there...
As you pick them up you can select which hand to put them in. For example, you can have a pistol in your right hand and grenades in your left. This becomes much easier when you are attacking the enemy because it enables you to switch between each one with the utmost of efficiency and ease. A password system is also included to gave you a little more help, so you can note it down and restart whenever you feel is appropriate.
The graphics are surprisingly fast - smooth too. Most people believed the Amiga wasn't fast enough to accommodate Doom, but going off this you do begin to think it could be possible. However at times it tends to zoom off at a horrific rate, leaving you with no control whatsoever and facing the wrong direction.
The music is fairly atmospheric, suiting the action reasonably well, and as for sound effects, there is the odd gun shot and scream here and there but nothing too exceptional.
The colours are simple, with blue walls for the first level which gradually become a dark red. There certainly isn't an abundance of colour leaping out which makes it look very boring - and it actually is.
It doesn't really boast any action-