INTRODUCTION
Admittedly, I’m the world’s greatest puzzle fan. In fact, when Rubik’s Cubes were in I lost it completely and ended up peeling off all the colourful squares in order to solve the darn thing. So I felt a little daunted when this latest puzzle offering arrived courtesy of Psygnosis.
Despite disturbing memories of pointless, trivial puzzles that involve pushing bits of coloured tiles around in order to move another colour next to the same colour, I decided to give the game a chance. And pleasantly surprised I was too… this one had a point to it!
STORYLINE
Hold on, bear with me. It’s a bit of a strange one this. Bill is your regular kind of guy. That is until he walks back from the fish and chip shops and comes face to face with an alien who whisks him back to a spaceship.
The aliens want to carry out an experiment on Bill so they can find out vital information about intelligence (or lack of it) on Earth. If it turns out he is rather on the dim side, they’ll invade Earth – if not the planet of Ursa Minor Gamma, whose inhabitants are none too clever – will be attacked instead.
So they put him in a maze to see if he can esacpe their traps in the allotted time – if he doesn’t then Earth will be doomed.
FLASHBACK
X_IT takes some of the oldest, simplest puzzle concepts and turns them into a modern and interesting adaption. The basic block shifting idea is similar to Tetris or the tile shifting number games (often found in dentist’s waiting rooms!). But this takes the idea to a new level and it has a lot more to it than these rather repetitive games. The inclusion of a mission als gives more of a point to the proceedings. I’m not knocking Tetris and the like by any means, but it’s good to see something that goes a lot further.
PLAYABILITY
X-IT is without a doubt a pure puzzler. The object is to escape each of the mazes by using the blocks. Each type has different properties that will either help or hinder you and you’ll have to figure out how to use them to your advantage.
Each level has a time limit and a different temperature which may affect the blocks. For example, an ice block in a hot level must be used quickly before it melts. Some stages have bombs which explode in a certain time, and you have to move the bomb to where you want it to explode to gain the most beneficial effect.
The blocks all have different weights too, so with a Lightweight one you won’t have a problem pushing two around at the same time, but a medium one can only be pushed on its own. Heavy blocks can only be moved with wheels.
Other blocks include Magnets which repel steel blocks in the opposite direction, and teleport blocks which allw you to transport blocks to other areas. This is all straightforward enough – until you come across the obstacles. Glue, for instance, will stop some blocks passing. Radiation blocks are dangerous and should be avoided, and ice makes blocks difficult to control.
Finally the bonus game is a great diversion where you get to fly your shuttle pod up to the spacecraft to reach the next level, collecting as many extra points as you can.
48%SOUND
The music that runs throughout the game is a lively dance tune. It’s not particularly original and you won’t find yourself humming along to it but it does do its job and doesn’t grate too much.
Sound effects are rather sparse though and it would have benefited the game if some witty samples or at least something (anything) more could have been added. What there is is okay, such as the explosions and the occasional moving block noise, but I feel a lot more could have been done. It’s the sort of game where good effects would have really made an exceptional title.
40%GRAPHICS
X-IT isn’t the most graphically advanced of titles but considering the nature of the game, it doesn’t need to be – I mean how much can you actually do to make a visually amazing block game?
The overhead view is effective in showing all the action and the graphics clearly show what’s going on. The sprite, although quite dinky, shows some nice animation and avoids being cutesy, and the backgrounds for the aliens’ lab change so you get some nice variety even though they won’t knock your eyes out.
The blocks you have to manoeuvre are easy to tell apart which is pretty essential when you are racing against the clock. Some of the coloures are a little on the garish side but it does brighten things up and at least the main screen is uncluttered, leaving you free to concentrate on gameplay.
49%OPINION70%
Okay, I wasn’t all that fond of puzzlers. A lot of them are just too repetitive, but for some strange reason I enjoyed X-IT. It’s just one of those games that has elusive qualities to make you want to return for yet another go. Yes, it sure as hell is frustrating, but it really is addictive.
The bonus level, as mentioned before, is a nice addition because it gives you a break from all the puzzling – it gives your brain a welcome rest! A password system is also a very good (and necessary) addition. This one is particularly helpful as it is easy to operate and the passwords are given out after every level completed, not just after every lengthy stage. And if you get stuck on a particular part you can skip it and go back later – there are no irritating dead ends which leave you stranded while your brain frantically ticks away.
X-IT may not be the most astonishing game in the universe but what it lacks in graphics and hi-tech effects, it more than makes up for in sheer playability. The many levels will keep even the most expert of puzzlers occupied for a good while.
The puzzles start off easily, gradually introducing the different elements of the game, but at the hardest level things get really tough! It’s not a game that can be rushed through in five minutes flat but at the same time, it has a very satisfying progress level.
Puzzle fans will love this, and even if you aren’t – well, I’d still recommend you take a look because this really is an entertaining title. In fact, I’m off for another go right now!